Sonic The Hedgehog Review – Hitting The Ground Running


There is a ton of Sonic material to adapt, but the movie is best when it creates something new for Sega’s franchise.



Sonic the Hedgehog has been around for nearly 30 years and there have been a lot of variations on the character in that time. His key characteristics are generally summed up as “runs fast,” “is blue,” and “has attitude.” The Sonic we see in the live-action-meets-CGI Sonic the Hedgehog, thankfully, abandons the emphasis on ’90s buzzwords for something a little more real and vulnerable. Sonic in 2020 is quick with a quip and a pop culture reference, but he’s also just really excited to be here.
Sonic the Hedgehog foregoes pulling much from the video game and cartoon takes that came before it, choosing instead to set up something new for the character. Sonic (voiced by Ben Schwartz) in the film is something of a Superman character: an orphan with incredible power he’s not quite sure how to handle. It’s an interesting setup that the movie should have leveraged more, especially after a very brief opening that shows Sonic being chased from his home planet by a bunch of unknown bad guys for unknown reasons, who never come up again.
That backstory serves to get Sonic out of the video game world and into ours, where he’s been hiding out for years, observing everybody in the small town of Green Hills from afar and wishing he could reveal himself and end his loneliness. In his frustration, Sonic accidentally taps into his latent super-speed-induced powers, and the resulting explosion alerts the US government to his existence. Cue an ET-like story of shady G-men hunting an alien, who then happens across a friendly human–local sheriff Tom (James Marsden), or Donut Lord as Sonic knows him from afar–who helps him evade the men in black and their maniacal, mechanically inclined leader, Dr. Robotnik (Jim Carrey).
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Sonic the Hedgehog is really a buddy comedy about Tom and Sonic, and it’s at its best when it leans into that dynamic. Schwartz is a perfect choice for this version of Sonic, who’s a little irreverent and intensely tuned in to American pop culture somehow, but also earnest and upbeat. Schwartz’s Sonic is more of a Michaelangelo from the Teenage Mutant Ninja Turtles than the combination of Bugs Bunny’s mouth and Road Runner’s feet that first hit the small screen in the ’90s. It’s something of an expansion of Schwartz’s Parks and Rec character, the lovably enthusiastic but clueless and entitled Jean Ralphio, with Schwartz keeping the former parts and jettisoning the latter to make Sonic relatable but not annoying.
Marsden, meanwhile, avoids the formulaic position of the put-upon straight man in the comedy duo, instead quickly embracing the absurdity of making friends with a cartoon hedgehog and pretending Sonic is just a regular person in disguise. Marsden brings an easygoing likability to the team-up, selling that Sonic isn’t as exhausting to be around as one might expect, and the two quickly establish a rapport that’s a lot of fun to watch, whether they’re just hanging out or actively fighting off Robotnik’s many ridiculous robotic threats. Schwartz and Marsden are having a good time, so you are, too.
Surprisingly, Sonic the super-fast CGI hedgehog alien feels pretty down-to-earth in comparison to the movie’s villain. Carrey is in full ’90s effect as Robotnik, channeling the kind of intense goofiness that defined his more famously overwrought roles, like Ace Ventura, the Riddler, or the Grinch. It’s hit-and-miss–Robotnik is so far over the top that you wonder why any other human being would put up with him, and he chews so much scenery that you have to wonder if the filmmakers were concerned people would lose interest in Sonic if they weren’t constantly bombarded by Robotnik’s weirdness. Compared to the more effortless humor that develops between Sonic and Tom, Robotnik feels out of sync with the rest of the movie; a bit of a tonal anomaly that’s running at a slightly different speed.
Robotnik does have a few genuinely funny moments, but they’re mostly the surprising ones that play against his established bully personality or show some vulnerability–like when he screams in the face of his assistant, Agent Stone (Lee Majdoub), but is actually giving him a loud and unnecessarily confrontational compliment. For the most part, though, Carrey’s goofball intensity is aimed squarely at the younger kids in the audience, and his biggest moments feel transplanted from a different movie–as well as a bit tiring.
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The movie is mostly about Sonic, Tom, and Robotnik, but a few other characters pop up to bring some laughs as well. Though she doesn’t have a big impact on the story, there are some good moments between Tom and his veterinarian wife Maddie (Tika Sumpter), who gets to join in on the adventure toward its end. Maddie’s sister (Natasha Rothwell) acts as pure comic relief in trying to convince Maddie to divorce Tom, and she gets a few of the script’s better lines in her short screentime. It’s a bummer that both characters don’t get to play a bigger part in the story, but what time they do get adds to Sonic and Tom’s dynamic.
Sonic the Hedgehog manages enough genuine humor, likable characters, and well-built action to be a fun ride, even though it is definitely intended more for a younger crowd than the aging fans of the game franchise. A couple of standout setpieces portray Sonic moving at a normal rate through scenes where everything else is stuck at a near-standstill, just like those Quicksilver moments in a couple of recent X-Men movies, and they carry some inventive slapstick gags that go well with the special effects. His one-liners are also deployed just often enough, and with just enough awareness, that they’re funny without beating you over the head with try-hard references.
The movie is also knowingly reverential of the Sonic franchise without being beholden to it. Callbacks to the iconic music of Green Hill Zone or Sonic’s foot-tapping idle animation from the game are enough to raise a smile, but the references avoid being glaring. Sonic the Hedgehog is a movie that knows its fans are in the audience and gives them quite a few nods, but mostly in subtler ways that work in the story, instead of dropping a bunch of pandering, neon-clad reminders that You Are Watching A Sonic Thing.
As video game adaptations go, Sonic the Hedgehog is among the stronger ones. It’s smart enough to stand on its own, making use of longstanding aspects of Sega’s supersonic mascot and his franchise, while making sure that what really shines through are its characters. That restraint goes a long way to making Sonic the Hedgehog a light, funny movie, and while it definitely skews young, longtime Sonic fans should have just as much fun finally seeing the Blue Blur on the big screen.

Diablo-like Wolcen: Lords of Mayhem Leaves Early Access

Add another loot-grinder to your ever-growing backlog.

The isometric action-RPG Wolcen: Lords of Mayhem has finally left Early Access after more than four years, developer Wolcen Studio announced. The Diablo 3-inspired action game is now purchasable on PC via Steam.
Wolcen Studio shared the news on its official forum, saying that development on Lords of Mayhem won’t end simply because it has left Early Access. “We want to support our baby for a very long time,” Wolcen said. “[W]e have a lot of plans for new features and content, and we will continue to read your feedback to improve the game.” Check out the official release trailer.
In Lords of Mayhem, you are one of three survivors of a devastating massacre. As the story unfolds, you and your childhood Valeria and Edric friends come to find out who is truly friend and foe. Throughout the journey, you’ll encounter demonic warriors, grow stronger in power, acquire a bunch of loot, and more.
Wolcen: Lords of Mayhem retails for $40 USD. You can save 10% on the Lords of Mayhem bundle, which includes the full game and a download of the original soundtrack. If you’re curious whether your machine can handle the game, we’ve included the PC requirements for Wolcen: Lords of Mayhem below.

Wolcen: Lords of Mayhem Full PC Requirements

Minimum:
  • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
  • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
  • DirectX: Version 11
  • Storage: 18 GB available space
Recommended:
  • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
  • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 570
  • DirectX: Version 11
  • Storage: 18 GB available space
If you’ve already been playing the game since its 2016 Early Access launch, Wolcen Studio recommends you uninstall everything associated with Lords of Mayhem. This will allow for a smooth transition between the Early Access and full versions of the game.
Wolcen: Lords of Mayhem has been experiencing some server issues since officially launching. Wolcen Studio confirmed that it’s working on resolving the issues but has no timeframe on when the server will smooth out. We’ll update this story if things change.
Status update: we’re still working on the server issues and we are currently in the process of increasing the amount of information processed on the database per second. We still have no ETA to provide for the moment but we’ll keep you updated.

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Top New Video Games Out On Switch, PS4, Xbox One, And PC This Week — February 9-15, 2020

Buy some candy and play some games.

It’s the week of love, so this episode of New Releases is spending some extra time to talk about one more game than usual–or at least some bonus DLC, since Dead Cells expansion The Last Seed arrives this week. It’s also time for the Western releases of the Yakuza 5 remaster and Snack World: The Dungeon Crawl – Gold. If you missed out on the original release of Darksiders Genesis, you can grab the console versions this week. Street Fighter 5 is also jumping back into the spotlight with Champion Edition, and PS4 creative types can dig into the long-awaited exclusive Dreams.

Yakuza 5 — February 11

Available on: PS4
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Now Playing: Top New Video Games Releasing On Switch, PS4, Xbox One, And PC This Week — February 9-15, 2020


    The Yakuza Remastered Collection is an all-in-one package that gets you remasters of Yakuza 3, 4, and 5.. Those three games got staggered release dates, but the final entry arrives this month. Taking after the “5” in its name, this particular entry is set across five different parts of Japan and features five playable characters, including everyone’s favorite ruffian Kazuma Kiryu.


Dead Cells – The Bad Seed — February 11

Available on: PS4, Xbox One, PC, Switch
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The Bad Seed is Dead Cells’ first piece of paid DLC, and the $5 buy-in gets you a good amount new content. The Arboretum and The Swamp are two new biomes branching out from the early parts of the roguelike game, and they cap off with a boss fight against a giant mushroom monster. You’ll also battle new enemies with new abilities and weapons, including a giant scythe that takes up both of your weapon slots.

Dreams — February 14

Available on: PS4
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Media Molecule, creators of LittleBigPlanet, have crafted another deep toolset with Dreams. This PS4 exclusive lets you sculpt objects, build worlds, and create pretty much any type of activity you can think of–someone even remade Final Fantasy VII within the game. What will you dream up?

Darksiders Genesis — February 14

Available on: PS4, Xbox One, Switch
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The Horsemen are back: this top-down hack-and-slash game puts you in control of Strife and War. You can swap between the two on the fly, using Strife’s pistols and War’s sword to chop down the horde of enemies on screen. The PC release already happened last year, but console gamers can take the reigns this week.

Street Fighter V: Champion Edition — February 14

Available on: PS4, PC
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Street Fighter 5 has also been out for some time, but Champion Edition packages together all previously released content. That means you’re getting 40 characters, 34 stages, and over 200 costumes. Capcom has also added second V-Skill for every fighter and made some balance changes–that balance patch will be available to anyone who owns any version of Street Fighter 5.

Snack World: The Dungeon Crawl – Gold — February 14

Available on: Switch
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Snack World’s setting is a mash-up of medieval fantasy and modern conveniences like cell phones and mini-marts–leave it to Professor Layton makers Level-5 to build another fascinating world. Snack World lets you customize a character, explore randomly generated dungeons, and help the townspeople. The “gold” in the title means you’re getting all previously released content too.
There’s still plenty of February to come, and another batch of games is cooking up for next week. New Releases will return next Sunday to take a look at some beloved games finding a home on new consoles, as Kingdom Hearts 2.8 HD Final Chapter Prologue comes to Xbox One and Devil May Cry 3: Special Edition comes to Switch.

Star Trek: Picard Episode 4 – 11 Star Trek Easter Eggs And References



Episode 4 of Star Trek: Picard, “Absolute Candor,” offers a deeper look into what happened to Jean-Luc 14 years before the start of the series, when he resigned from Starfleet. Leaving his position affected a lot of people beyond just Picard himself, though–it also impacted Raffi’s career and the Romulan refugees Picard was trying to help. As with past episodes, “Absolute Candor” continues to call back elements of Picard’s life and the Federation’s history, while also introducing some new characters to the show.
We’ve dug through all of Episode 4 to pull out all its Easter eggs and references to Star Trek history, The Next Generation, and other series. Here’s everything you might have missed in “Absolute Candor.”

1. The Three Musketeers


Star Trek: Picard Episode 4 Review – Boldly Getting There



Picard is finally in space, his crew is just about assembled, and we’re starting to see how the series intends to challenge our view of the legendary captain.


Four episodes in, Star Trek: Picard is finally finding its footing, now that Picard is free of Earth and finally has some gravity plating back under his feet. After a slow start in the first three episodes, the captain is on his ship, he assembled most of a crew, and he’s on mission. And while Episode 4, “Absolute Candor,” is still something of a digression as we add more characters to the proceedings, it’s one that reveals more of who Picard is and finally feels like it’s pushing the story to pick up some forward momentum.
Most of “Absolute Candor” continues to fill in the blanks surrounding Picard’s role in the Romulan rescue from 14 years before the show started, with much of the action taking place on Vashti, a world where Picard (Patrick Stewart) helped settle Romulan refugees. Here, we get our first close look at how the Federation’s abandonment of the Romulans affected actual people–the failed rescue left once-prominent and successful people stranded on a dusty, underdeveloped world, where resentment has been left to fester.
A lot of that resentment surrounds Elnor (Evan Evagora), a Romulan orphan Picard helped rescue in the lead-up to the big evacuation and left on Vashti, with the expectation of finding a better home for him later. Fourteen years later, Elnor is all grown up–and angry that Picard abandoned him, and the rest of the Romulan people.
Picard’s visit to Vashti, where he attempts to recruit Elnor to the mission to save Soji (Isa Briones), shows a side of the Romulan situation we haven’t seen yet, in which the legendary captain isn’t viewed with so much reverence. His resignation from Starfleet meant he basically abandoned all the Romulans he had helped to their own devices. Plenty of them now view him as a man who made a lot of empty promises, an embodiment of a Starfleet that showed up to help them when they needed it in order to disarm a proud people who could otherwise have helped themselves.
Those challenges to the image we have of Jean-Luc Picard–as an accomplished leader and diplomat, and incredibly principled man–are the best aspects of the show so far, and Episode 4 leans into them pretty hard. What’s interesting about Star Trek: Picard is less its continuation of the story of a beloved character and more that it is deconstructing him by placing him in a world where he doesn’t fit. Picard’s view of Starfleet didn’t line up with reality, so he abandoned it, and that caused suffering for a lot of people, including people he cared about. Reckoning with those facts is humanizing Picard in new, fascinating ways, and those moments are the ones that make “Absolute Candor” really work.
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There’s also a lot of potential in Picard’s relationship with Elnor, who has become a sword-wielding warrior monk in the 14 years since the two last saw each other. Elnor makes yet another member of the crew who’s following Picard but maybe not too happy about it, and while their confrontations are minimal in “Absolute Candor,” it’s exciting to see a group of people following Picard that don’t worship him the way the Enterprise crew did.
Meanwhile, the story with Soji on the Borg Cube gets a little advancement, while avoiding getting lost in the pseudo-technical side of her work. Soji’s development as a person is a lot more interesting, and we’re starting to see a little more humanity out of Narek (Harry Treadaway) that’s helping construct him as a relatable villain and not just the shadowy figure he’s mostly been up until now. The pair’s moment conducting an “ancient Borg ritual” feels like it does more for both of their characters than two episodes’ worth of scenes studying Borg drones managed to accomplish.
Star Trek: Picard is still in its ramping-up phase, and like Episode 3, “Absolute Candor” is another exercise is recruiting members of Picard’s team, rather than actually getting on with their mission. Where it excels, though, is in challenging its characters with their own history, and continuing to develop Jean-Luc and his team in fascinating ways. A lot of what we’ve seen from Star Trek: Picard so far suggests more potential than what it actually shows–but with Episode 4, it feels like the show is gathering momentum in all the areas that make it an interesting addition to the Star Trek franchise.

Project Warlock – How To Edit Save File (for Refunding Upgrade Points)

This guide will show how to edit your save file to change what guns you have unlocked, select different upgrades, give yourself spells or remove them, give yourself as many upgrade points as you like, increase your health and ammo counts, etc.

Guide to Editing Save File

Warning

This guide is specifically for Windows 10, but if you dig around for your save file it may still be helpful if you are on Mac or Linux or and older version of Windows.

Where the Save is Located

On windows, your save file is located in

C:\Users\Username\AppData\LocalLow\Buckshot Software\Project Warlock\Steam\76561197966299106

Note: might be a different number for you.

Username is going to be whatever your windows username is. It will be the name that pops up when you log into windows.

If AppData is not visible in Explorer, go to View tab on the top of the window, Options pulldown on right, Change folder and view options, View tab, and then View Hidden Files, Folders and Drives. This is specifically for windows 10, but windows has had the option to view hidden files since the 90’s so if you look around you should be able to find the option.

How to Edit

Inside that folder you should find a file called “gamesave”. That is where your character stats and info is located.

You should make a backup, just in case you screw something up. Right click on the file and then Copy, then right click somewhere in the folder and click Paste. It should pop up as “gamesave – Copy”

After that you can edit the original. Thats the one that does not say “Copy” in the name. Right click the file, and select “Open with”. That will pop up a list of programs. Open it with Notepad.

Once this pops up you should see something like this:

{“StringData”:[{“Key”:”CurrentLevel”,”Value”:”SCENE_HUB”}],”IntData”:[{“Key”:”Fullscreen”,”Value”:1},{“Key”:”Resolution”,”Value”:10},{“Key”:”player_fov”,”Value”:70},{“Key”:”Difficulty”,”Value”:1},{“Key”:”ProgressSaved”,”Value”:0},{“Key”:”GameComplete”,”Value”:0},{“Key”:”Perk_MeleeMaster”,”Value”:0},{“Key”:”Perk_TreasureHunter”,”Value”:0},{“Key”:”Perk_QuickHealer”,”Value”:1},{“Key”:”Perk_Student”,”Value”:1},{“Key”:”Perk_ShotgunExpert”,”Value”:0},{“Key”:”Perk_Pyromaniac”,”Value”:0},{“Key”:”Perk_LeadCollector”,”Value”:1},{“Key”:”Perk_Ghost”,”Value”:0},{“Key”:”Perk_Vitality”,”Value”:1},{“Key”:”Perk_MagicPotential”,”Value”:0},{“Key”:”Perk_SoulStealer”,”Value”:0},{“Key”:”Perk_Sprinter”,”Value”:0},{“Key”:”SavedGame”,”Value”:1},{“Key”:”UnlockPointsTotal”,”Value”:101},{“Key”:”AxeUpgrade”,”Value”:0},{“Key”:”StaffUpgrade”,”Value”:0},{“Key”:”PistolUpgrade”,”Value”:1},{“Key”:”ShotgunUpgrade”,”Value”:1},{“Key”:”SuperShotgunUpgrade”,”Value”:0},{“Key”:”SmgUpgrade”,”Value”:1},{“Key”:”MinigunUpgrade”,”Value”:1},{“Key”:”DynamiteUpgrade”,”Value”:0},{“Key”:”RocketLauncherUpgrade”,”Value”:0},{“Key”:”CrossbowUpgrade”,”Value”:1},{“Key”:”FlamerUpgrade”,”Value”:2},{“Key”:”LaserUpgrade”,”Value”:0},{“Key”:”NewGame”,”Value”:0},{“Key”:”SingleStage”,”Value”:0},{“Key”:”SinsEarsed”,”Value”:0},{“Key”:”UnlockPoints”,”Value”:5},{“Key”:”DUNGEONS_1_COMPLETE”,”Value”:1},{“Key”:”DUNGEONS_2_COMPLETE”,”Value”:1},{“Key”:”CASTLE_1_COMPLETE”,”Value”:1},{“Key”:”GRAVEYARD_1_COMPLETE”,”Value”:1},{“Key”:”BOSS_1_COMPLETE”,”Value”:1},{“Key”:”ICEDESERTS_COMPLETE”,”Value”:1},{“Key”:”ICECAVES_COMPLETE”,”Value”:1},{“Key”:”ABANDONEDBASE_COMPLETE”,”Value”:1},{“Key”:”ARCTICLABS_COMPLETE”,”Value”:1},{“Key”:”BOSS_2_COMPLETE”,”Value”:1},{“Key”:”SANDDESERTS_COMPLETE”,”Value”:1},{“Key”:”RUINS_COMPLETE”,”Value”:1},{“Key”:”TEMPLE_COMPLETE”,”Value”:1},{“Key”:”TREASURY_COMPLETE”,”Value”:1},{“Key”:”BOSS_3_COMPLETE”,”Value”:1},{“Key”:”BLOCKS_COMPLETE”,”Value”:1},{“Key”:”CITY_COMPLETE”,”Value”:1},{“Key”:”FACTORY_COMPLETE”,”Value”:0},{“Key”:”MILITARY_COMPLETE”,”Value”:0},{“Key”:”BOSS_4_COMPLETE”,”Value”:0},{“Key”:”HELLCASTLE_COMPLETE”,”Value”:0},{“Key”:”HELLANTARCTICA_COMPLETE”,”Value”:0},{“Key”:”HELLEGYPT_COMPLETE”,”Value”:0},{“Key”:”HELLCITY_COMPLETE”,”Value”:0},{“Key”:”BOSS_5_COMPLETE”,”Value”:0},{“Key”:”DUNGEONS_1_UNLOCKED”,”Value”:1},{“Key”:”DUNGEONS_2_UNLOCKED”,”Value”:1},{“Key”:”GRAVEYARD_1_UNLOCKED”,”Value”:1},{“Key”:”CASTLE_1_UNLOCKED”,”Value”:1},{“Key”:”BOSS_1_UNLOCKED”,”Value”:1},{“Key”:”ICEDESERTS_UNLOCKED”,”Value”:1},{“Key”:”ICECAVES_UNLOCKED”,”Value”:1},{“Key”:”ABANDONEDBASE_UNLOCKED”,”Value”:1},{“Key”:”ARCTICLABS_UNLOCKED”,”Value”:1},{“Key”:”BOSS_2_UNLOCKED”,”Value”:1},{“Key”:”SANDDESERTS_UNLOCKED”,”Value”:1},{“Key”:”RUINS_UNLOCKED”,”Value”:1},{“Key”:”TEMPLE_UNLOCKED”,”Value”:1},{“Key”:”TREASURY_UNLOCKED”,”Value”:1},{“Key”:”BOSS_3_UNLOCKED”,”Value”:1},{“Key”:”BLOCKS_UNLOCKED”,”Value”:1},{“Key”:”CITY_UNLOCKED”,”Value”:1},{“Key”:”FACTORY_UNLOCKED”,”Value”:0},{“Key”:”MILITARY_UNLOCKED”,”Value”:0},{“Key”:”BOSS_4_UNLOCKED”,”Value”:0},{“Key”:”HELLCASTLE_UNLOCKED”,”Value”:0},{“Key”:”HELLANTARCTICA_UNLOCKED”,”Value”:0},{“Key”:”HELLEGYPT_UNLOCKED”,”Value”:0},{“Key”:”HELLCITY_UNLOCKED”,”Value”:0},{“Key”:”BOSS_5_UNLOCKED”,”Value”:0},{“Key”:”Active Weapon”,”Value”:10},{“Key”:”Active Spell”,”Value”:0},{“Key”:”HasSpell1″,”Value”:0},{“Key”:”HasSpell2″,”Value”:1},{“Key”:”HasSpell3″,”Value”:0},{“Key”:”HasSpell4″,”Value”:1},{“Key”:”HasSpell5″,”Value”:1},{“Key”:”HasSpell6″,”Value”:1},{“Key”:”HasSpell7″,”Value”:0},{“Key”:”HasSpell8″,”Value”:0},{“Key”:”AvailableSpell1″,”Value”:1},{“Key”:”AvailableSpell2″,”Value”:1},{“Key”:”AvailableSpell3″,”Value”:1},{“Key”:”AvailableSpell4″,”Value”:1},{“Key”:”AvailableSpell5″,”Value”:1},{“Key”:”AvailableSpell6″,”Value”:1},{“Key”:”AvailableSpell7″,”Value”:1},{“Key”:”AvailableSpell8″,”Value”:0},{“Key”:”Score”,”Value”:452409},{“Key”:”Lives”,”Value”:17},{“Key”:”Health”,”Value”:254},{“Key”:”MaxHealth”,”Value”:330},{“Key”:”Mana”,”Value”:41},{“Key”:”MaxMana”,”Value”:60},{“Key”:”Strength”,”Value”:4},{“Key”:”Vitality”,”Value”:21},{“Key”:”Wisdom”,”Value”:3},{“Key”:”Capacity”,”Value”:9},{“Key”:”PistolAmmo”,”Value”:90},{“Key”:”MaxPistolAmmo”,”Value”:90},{“Key”:”SMGAmmo”,”Value”:250},{“Key”:”MaxSMGAmmo”,”Value”:250},{“Key”:”ShotgunAmmo”,”Value”:80},{“Key”:”MaxShotgunAmmo”,”Value”:80},{“Key”:”DynamiteAmmo”,”Value”:23},{“Key”:”MaxDynamiteAmmo”,”Value”:23},{“Key”:”crossbowAmmo”,”Value”:44},{“Key”:”MaxCrossbowAmmo”,”Value”:46},{“Key”:”RocketLauncherAmmo”,”Value”:29},{“Key”:”MaxRocketLauncherAmmo”,”Value”:31},{“Key”:”railgunAmmo”,”Value”:40},{“Key”:”MaxRailgunAmmo”,”Value”:140},{“Key”:”ChainReactorAmmo”,”Value”:1},{“Key”:”MaxChainReactorAmmo”,”Value”:10},{“Key”:”CurrentEXP”,”Value”:0},{“Key”:”MaxEXP”,”Value”:42100},{“Key”:”CharLevel”,”Value”:21},{“Key”:”PerkPoint”,”Value”:0},{“Key”:”StatPoints”,”Value”:1},{“Key”:”GotPistol”,”Value”:1},{“Key”:”GotShotgun”,”Value”:1},{“Key”:”GotSMG”,”Value”:1},{“Key”:”GotMinigun”,”Value”:1},{“Key”:”GotFlamethrower”,”Value”:1},{“Key”:”GotSMGAkimbo”,”Value”:0},{“Key”:”GotDynamite”,”Value”:1},{“Key”:”GotCrossbow”,”Value”:1},{“Key”:”GotWand”,”Value”:1},{“Key”:”GotSuperShotgun”,”Value”:1},{“Key”:”GotRailgun”,”Value”:0},{“Key”:”GotRocketLauncher”,”Value”:1},{“Key”:”GotChainReactor”,”Value”:0},{“Key”:”UnlimitedLives”,”Value”:0},{“Key”:”DoubleEXP”,”Value”:0},{“Key”:”UnlockedGuns”,”Value”:0},{“Key”:”GodMode”,”Value”:0},{“Key”:”UnlimitedAmmo”,”Value”:0},{“Key”:”UnlockedLevels”,”Value”:0},{“Key”:”DoublePickups”,”Value”:0},{“Key”:”SingleLife”,”Value”:0},{“Key”:”HalfEXP”,”Value”:0},{“Key”:”FastMonsters”,”Value”:0},{“Key”:”HalfHealth”,”Value”:0},{“Key”:”DoubleDamage”,”Value”:0},{“Key”:”HalfPickups”,”Value”:0},{“Key”:”DeployedMinigun”,”Value”:0},{“Key”:”CurrentEpisode”,”Value”:4},{“Key”:”BuyWarning”,”Value”:0},{“Key”:”AlwaysRunToggle”,”Value”:1}],”FloatData”:[{“Key”:”player_fov_pos”,”Value”:0.0},{“Key”:”ManaDrain”,”Value”:0.9800000190734863},{“Key”:”FuelAmmo”,”Value”:155.0},{“Key”:”MaxFuelAmmo”,”Value”:155.0},{“Key”:”SummonGhost”,”Value”:0.0},{“Key”:”CurrentEXP”,”Value”:38922.23828125}],”BoolData”:[]}

This is the guts of it, and where all the info is saved. Fortunately almost all of it is in plaintext and is pretty straightforward to decipher.

To make it easy on yourself, you can just give yourself more points and buy them in-game. {“Key”:”UnlockPoints”,”Value”:5}, is the one to unlock more guns and spells. Just change the number after “Value” to something higher. Like change the 5 in my case to a 12, or 99 or whatever you feel like. For perk points and stat points, use {“Key”:”PerkPoint”,”Value”:0},{“Key”:”StatPoints”,”Value”:1}

If you want to add or remove spells, use HasSpell1 through HasSpell8. Just change the value to a 1 to add it, or 0 to remove it. To change gun types, change the “GunnameUpgrade” value to something else. 0 is not upgraded at all, 1 is the upgrade on the left in the menu (ie. ballista for crossbow) and 2 is the upgrade on the right in the menu (ie. tripleshot crossbow). Same thing with perks. 1 to add the named perk, 0 to remove.

To unlock levels its the same thing. 0 is locked, 1 is unlocked. For more lives its {“Key”:”Lives”,”Value”:17}.

Once you get the hang of it, its pretty straightforward to make the changes you want. After you are done, go to File -> Save in notepad. Do not change the name. Then just restart the game through steam. The changes you made should be present.

Conclusion

And that’s how to edit your save. If you don’t want to be “cheating” you can just be fair about how many points to give yourself. Like remove an upgrade that cost you 5 points, then give yourself 5 more points to compensate. Refund accomplished!

Mechanic Miner – The Connector System

This guide will take you through the new connector system implemented for the full release (20th of February 2020). This guide will be useful for both new players and players experienced with the old Connector system, although experienced players might want to specifically look at step “Changes: from old to new connector system”.

What are Connectors?

Connectors are found in the Circuits category in the construction panel to the right and includes pipe, belt, cable and tube.

Different parts, but mostly machinery, require one or more specific types of “inputs” to function which other parts can “output”. The different connector-types can transfer these different outputs/inputs between parts to make them function (more on that soon).

There are 4 different types of connectors:

  • Pipe: Can transfer “Steam” which only a boiler can output. Steam is used for many things in Mechanic Miner, but is mostly used for engines.
  • Belt: Can transfer “Rotation” which an Engine can output. Rotation is mostly used to make wheels rotate.
  • Cable: Can transfer “Control” which a Lever can output. Control is used in almost everything and can transfer the players directional keyboard input, mouseposition and mouse-clicks.
  • Tube: Can transfer resources which only modules and storages can output. Tube is mostly used to transfer resources to ranged weapons or/and boilers.

How to Connect Parts I: The basic

Connecting parts is actually very simple when you get a hang of it. In this screenshot below you can see the most basic setup consisting only of the necessary parts needed to create a simple driving vehicle.

This is how it works:

  • The lever (the part that the player is on) outputs a cable that transfers control to the engine. The player can use left and right to control the rotational direction that the engine outputs.
  • The engine (to the right of the lever) needs a steam input to work. That steam input is transferred from the boiler (just above the engine) through a pipe connector.
  • The engine outputs rotation which is transferred to both wheels using belts. Notice that the belt must run all the way to the bearing (grey dot in the center of the wheel) for the wheel to actually work

Notice that on each part there’s a specific spot for every connection. E.g. the Engine can only output rotation (with belt) from that spot, and can only input steam (with pipe) on that specific spot.

How to Connect Parts II: A Step Further

Connecting parts is actually very simple when you get a hang of it. In this screenshot below you can see the most basic setup consisting only of the necessary parts needed to create a simple driving vehicle.

This is how it works:

  • The lever (the part that the player is on) outputs a cable that transfers control to the engine. The player can use left and right to control the rotational direction that the engine outputs.
  • The engine (to the right of the lever) needs a steam input to work. That Steam input is transferred from the boiler (just above the engine) through a pipe connector.
  • The engine outputs rotation which is transferred to both wheels using belts. Notice that the belt must run all the way to the bearing (grey dot in the center of the wheel) for the wheel to actually work

Notice that on each part there’s a specific spot for every connection. E.g. the Engine can only output rotation (with belt) from that spot, and can only input steam (with pipe) on that specific spot.

How to Connect Parts III: Understanding Relays

Later in the game it can be very useful to be able to control different setups on the same vehicle without using more levers. It’s possible to do so by using the relays that are found on the iron lever and the advanced lever. In the screenshot to the left you see the same setup as before but with an iron lever that includes two relays.

This is how it works:

  • When the player is on the lever, it’s possible to swap between relays using the “1” and “2” key on the keyboard.
  • When on relay 1, the player will control everything that is connected to the red connection point on the lever – in this case the right ballista and the engine.
  • When on relay 2 the player will control everything that is connected to the green connection point on the lever – in this case only the top ballista.

It’s possible to make much more advanced and efficient connections than shown in this guide, but that will not be part of this guide.

Bonus: The Magic of Tubes

While using tubes is not strictly necessary (unless you want to use modules), the use of tubes can prove to be very useful, even in the very early stages of a play-through.

As mentioned before, tubes have the ability to transfer resources from modules and storages to any part that has a fuel-bar. With that said, tubes will function and follow the same logic as any other connector type.

In the Screenshot above you can see a setup using tubes to automatically move resources around. The Storage box in the middle contains water, wood, venom and iron and will transfer these resources automatically to:

  • The poison module which requires venom
  • The boiler which requires wood and water
  • The ballista which requires wood
  • The cannon which requires iron

Furthermore the poison module applies a poison effect to the ballista and cannon by transferring its stored venom (which was transferred to the module from the storage box) to these ranged weapons.

Tips, Tricks and Troubleshooting

Connecting parts can be difficult, and it can be especially difficult identifying the problem in a faulty setup. Here’s a few things you should look for when identifying problems in your setup:

  • The change of color of a connector line usually indicates that something is wrong with that specific part of the setup. A cable will turn red and a pipe turn grey.
  • When you send a signal through a cable – e.g. using a lever that has a cable connected to it – the cable will light up. This could be used to identify if a cable-line is not connected at all.
  • Remember that the iron and advanced lever has 2 and 3 relays. Are you using the correct relay?
  • If the end of a connector line has a small red cross, the connection is not ending on an output or input of a part.
  • Picking up a specific type of connector – e.g. a pipe – and hovering over your machine/vehicle will highlight where that specific type of connector can be connected.

Changes: From Old to New Connector System

If everything in this guide has been new to you so far or you haven’t tried the old connector system, just discard this specific section of the guide.

This section will highlight the changes between the old and new connector system, but also contain developer comments on how a player might overcome some of the limitations that the new connector system has created.

Change: Each type of connector can now ONLY be connected to one specific place on a part, but each connection point can have 4 output/inputs instead of 1.
For most players this will not present a problem or a limit, although the 4 input/output limit per connection type is theoretically a reduction of possible connections. We still believe that this will most likely not affect the experienced player, as they would be able to bypass the 4 point limit with “T-connections” and clever use of logic gates (cable only) if the limit should ever be a problem.

Change: You can run connections through connections points.
For most new players this will be a huge QoL life as it allows for the creation of a more intuitive circuit and reduces the likelihood of making a faulty connection. With that said, we quickly noticed that this could become a huge problem when trying to connect two or more separate circuits to the same part, but without wanting the circuits to merge with each other. So, we’ve created a somewhat secret rule experienced players can use to bypass this situation:A cable connection will NOT run through a connection point if the other side has a cable-output in its circuit.

Steam – Customizing Library (with Performance in Mind)

A guide on how to save cpu power and network bandwidth while using Steam.

Introduction

This guide shows different settings/customizations for Steam. In October 2019 Valve reworked the Library section of the Steam Client. This new library hauls a lot of data from the Steam servers to your harddrive/ram and just browsing your Steam Library can have a negative effect on your computer’s performance and your internet connection.

First Things First

Steam offers a small mode which is basically just a list of your games with a search box on top. This is by far the most performant setting you can choose for your library.

I have considered just using the small mode but this setting would just be permanent if I used the store/community in my browser. Otherwise Steam would just kick me back to the large mode and I have to set it back to small mode everytime again and again.

You could also just keep Steam minimized to the tray while using shortcuts to start your games/applications. This is what I do for a small number of titles which I like start often currently.

All in all, not using the large steam client at all is the most performant solution.

Configuring the Steam Client

Still here? Good.

Now let’s have a look at what settings Steam offers for the Library. Find the Library tab in the Steam Settings.

I recommend these settings:

Enabling Low performance mode makes the library less fancy and saves a little bit of CPU power, I recommend enabling this.

Enabling Low bandwidth mode makes the amount of data steam loads from its servers significantly smaller and also disables automatic loading of community content, I also recommend enabling this.

You will still be able to see your own and friend activity and load community content on demand.

Disabling the icons is just a taste thing, Steam will download the icons anyway and they are really small files.


Customizing the Steam Grid

While we already saved a lot of performance tweaking the Steam settings there is more to do. The new library offers options to customize the look of a lot of items, right click those items to change them.

1. The hero background (red in above image)
You can see them on top of any game title page on the top. The developers can add default hero or if none is present a screenshot from the steam store is placed there. These files are the biggest images that are downloaded from the steam servers when you come to the gamepage. A typical hero image has a resolution of 1920*620 and averages at around 600 KiloBytes.

2. The logo (blue in above image)
Also on the title pages, the size of these images differ a lot. You can also adjust the size and position of a logo. Some games might not even have a logo, the name of the game is then shown in a simple font on the banner.

3. Collection Images (purple in above image)
These 600×900 pixel images are what you see in your steam Library when viewing a collection or most of the new shelves. For what they are, they are pretty big.

4. Last Played Image (green in above image)
Coming in with 460×215 pixels and from my point of view completely pointless. You only see this image when you look at the recently played shelf.

All of these images can be changed by right-clicking and choosing Customize. When you did not change anything so far the Steam Client saves the default images (along with DLC Images and Icons) in the Steam\appcache\librarycache folder. If you own a lot of games this folder can get pretty big, also Steam redownloads these items, because why not.

If you customize an artwork you may find everything you changed in the Steam\userdata\IDNR\config\grid folder.



To keep your bandwidth as free as possible you change all of the Artworks. I started out using SteamGridDB but changing all the files made me realize it won’t really shrink down my Steam folder.

Conclusion

The sexy 2D hack & slash ARPG Dead or School is coming to the PS4 and Nintendo Switch on March 13th

Press release:
London, United Kingdom – 13th February 2020 – Marvelous Europe is today excited to announce that “DEAD OR SCHOOL“, a fast-paced, side-scrolling adventure from Studio Nanafushi is coming to the West on 13th March 2020 for both Nintendo Switch and PlayStation 4. This 2.5D zombie-infested adventure will be released in North America and Europe.
Join Hisako’s fight for survival against the zombie infestation overrunning Tokyo and defend her right to a normal school life in this fast-paced 2.5D adventure for the Nintendo Switch and PlayStation 4.
Forced into isolation underground by the zombie apocalypse, Hisako has little understanding of the world above, but after Hisako’s grandmother reveals stories of a perfect childhood aboveground, and hands over her old high school uniform, Hisako is Inspired to fight back against the mutant hordes to rediscover the world aboveground and claim her dream of becoming a normal high school girl.
Travel across Tokyo visiting iconic locations such as Shinjuku, Asakusa, Akihabara and Roppongi using the subway system while defeating hordes of the undead at each location in both close and ranged combat.
Hisako’s weapons and abilities can also be upgraded for even more destructive force while hidden collectables will reveal more about the truth behind the zombie apocalypse. Will Hisako be able to find salvation at SCHOOL, or is the world just DEAD? Find out in DEAD OR SCHOOL!
DEAD OR SCHOOL will launch on 13th March 2020 for the Nintendo Switch and PlayStation 4 within Europe and North America.
About DEAD OR SCHOOL:
Originally released on STEAM back in 2018, and previously released in Japan onto the Nintendo Switch and PlayStation 4 in 2019, DEAD OR SCHOOL: takes place in a post-apocalyptic Tokyo where humans live in isolation underground in fear of the Zombie infestation above ground.
After hearing stories of high school life above ground from her grandmother, our protagonist, Hisako, dreams of experiencing this mysterious and energetic lifestyle for herself; wearing her grandmother’s old school uniform Hisako ventures into the zombie-infested Tokyo in order to reclaim the city and go to school.
As part of this adventure for a modern-day high school life, Hisako travels across Tokyo using the subway system with each mission being located at a familiar location in Tokyo.
Players will travel through and explore locations such as Shinjuku, Asakusa, Akihabara and Roppongi as they attempt to defeat the zombie infestation overthrowing the city. To aid Hisako’s quest, players will also be able to upgrade Hisako’s weapons and skill sets as well as unlock entirely new weapons that will make sure the dead stay dead.
Key Features:
â–Ş Explore Tokyo in a fast-paced 2.5D adventure: Take control of Hisako and explore different areas of Tokyo through the underground subway system while defeating hordes of different zombies and huge bosses.
â–Ş Slice and Shoot to Salvation: Engage enemies with close-range sword attacks and long-range weapon attacks which can be combined to create deadly combination attacks on the undead army roaming the city.
▪ Upgrade and Customise your loadout: Enhance Hisako’s abilities using money and experience gained during combat with new weapons and skills.
â–Ş Animated cut-scenes with Japanese voice-over: Enjoy cinematic animated cut-scenes with full Japanese voice over.
DEAD OR SCHOOL: is planned for a 13th March 2020 release on the Nintendo Switch and PlayStation 4 in North America and Europe. Further release details and availability will be confirmed at a later date. DEAD OR SCHOOL: is rated PEGI 16, USK 16, MA+15 and ESRB M.
About Marvelous Europe
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East.
Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

PS4 Pro Trailer Invites to “Feel the Power of PlayStation;” It’s Creepy & Awesome at the Same Time

Today Sony Interatctive Entertainment released a new trailer for it’s (for now) top-of-the-line console PS4 Pro.
The trailer invites the viewer to “feel the power of PlayStation” but it does so in a rather interesting way.
We see no gameplay, but instead the video shows a group of soldiers infiltrating an underground facility where they find a moltitude of beating hearts.
It’s pretty awesome and creepy in a similar way to those PlayStation commercials from a long time ago. 
You can watch it below.

Recently we learned that PS4 has shipped 108.9 million units as

Recently we learned that PS4 has shipped 108.9 million units as of December 31, 2019, amid predictable slumping sales and profit due to the natural slowdown of the market at the end of the generation.

The PS4 Pro isn’t going to be Sony’s top-of-the-line console for much longer, as the manufacturer is soon going to replace it with the PS5, which is scheduled to release this Holiday season, and is still being kept largely under wraps.
The company aims to achieve a smooth transition between generations thanks to backward compatibility and the revenue provided by network services like PlayStation Plus.
For now, we wait. At the moment it isn’t even known when the PS5 will be fully unveiled. 
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