There is a ton of Sonic material to adapt, but the movie is best when it creates something new for Sega’s franchise.






Quickly – Accurately – Update daily








Status update: we’re still working on the server issues and we are currently in the process of increasing the amount of information processed on the database per second. We still have no ETA to provide for the moment but we’ll keep you updated.
Now Playing:Â Top New Video Games Releasing On Switch, PS4, Xbox One, And PC This Week — February 9-15, 2020
  The Yakuza Remastered Collection is an all-in-one package that gets you remasters of Yakuza 3, 4, and 5.. Those three games got staggered release dates, but the final entry arrives this month. Taking after the “5” in its name, this particular entry is set across five different parts of Japan and features five playable characters, including everyone’s favorite ruffian Kazuma Kiryu.























This guide will show how to edit your save file to change what guns you have unlocked, select different upgrades, give yourself spells or remove them, give yourself as many upgrade points as you like, increase your health and ammo counts, etc.
This guide is specifically for Windows 10, but if you dig around for your save file it may still be helpful if you are on Mac or Linux or and older version of Windows.
On windows, your save file is located in
C:\Users\Username\AppData\LocalLow\Buckshot Software\Project Warlock\Steam\76561197966299106
Note: might be a different number for you.
Username is going to be whatever your windows username is. It will be the name that pops up when you log into windows.
If AppData is not visible in Explorer, go to View tab on the top of the window, Options pulldown on right, Change folder and view options, View tab, and then View Hidden Files, Folders and Drives. This is specifically for windows 10, but windows has had the option to view hidden files since the 90’s so if you look around you should be able to find the option.
Inside that folder you should find a file called “gamesave”. That is where your character stats and info is located.
You should make a backup, just in case you screw something up. Right click on the file and then Copy, then right click somewhere in the folder and click Paste. It should pop up as “gamesave – Copy”
After that you can edit the original. Thats the one that does not say “Copy” in the name. Right click the file, and select “Open with”. That will pop up a list of programs. Open it with Notepad.
Once this pops up you should see something like this:
{“StringData”:[{“Key”:”CurrentLevel”,”Value”:”SCENE_HUB”}],”IntData”:[{“Key”:”Fullscreen”,”Value”:1},{“Key”:”Resolution”,”Value”:10},{“Key”:”player_fov”,”Value”:70},{“Key”:”Difficulty”,”Value”:1},{“Key”:”ProgressSaved”,”Value”:0},{“Key”:”GameComplete”,”Value”:0},{“Key”:”Perk_MeleeMaster”,”Value”:0},{“Key”:”Perk_TreasureHunter”,”Value”:0},{“Key”:”Perk_QuickHealer”,”Value”:1},{“Key”:”Perk_Student”,”Value”:1},{“Key”:”Perk_ShotgunExpert”,”Value”:0},{“Key”:”Perk_Pyromaniac”,”Value”:0},{“Key”:”Perk_LeadCollector”,”Value”:1},{“Key”:”Perk_Ghost”,”Value”:0},{“Key”:”Perk_Vitality”,”Value”:1},{“Key”:”Perk_MagicPotential”,”Value”:0},{“Key”:”Perk_SoulStealer”,”Value”:0},{“Key”:”Perk_Sprinter”,”Value”:0},{“Key”:”SavedGame”,”Value”:1},{“Key”:”UnlockPointsTotal”,”Value”:101},{“Key”:”AxeUpgrade”,”Value”:0},{“Key”:”StaffUpgrade”,”Value”:0},{“Key”:”PistolUpgrade”,”Value”:1},{“Key”:”ShotgunUpgrade”,”Value”:1},{“Key”:”SuperShotgunUpgrade”,”Value”:0},{“Key”:”SmgUpgrade”,”Value”:1},{“Key”:”MinigunUpgrade”,”Value”:1},{“Key”:”DynamiteUpgrade”,”Value”:0},{“Key”:”RocketLauncherUpgrade”,”Value”:0},{“Key”:”CrossbowUpgrade”,”Value”:1},{“Key”:”FlamerUpgrade”,”Value”:2},{“Key”:”LaserUpgrade”,”Value”:0},{“Key”:”NewGame”,”Value”:0},{“Key”:”SingleStage”,”Value”:0},{“Key”:”SinsEarsed”,”Value”:0},{“Key”:”UnlockPoints”,”Value”:5},{“Key”:”DUNGEONS_1_COMPLETE”,”Value”:1},{“Key”:”DUNGEONS_2_COMPLETE”,”Value”:1},{“Key”:”CASTLE_1_COMPLETE”,”Value”:1},{“Key”:”GRAVEYARD_1_COMPLETE”,”Value”:1},{“Key”:”BOSS_1_COMPLETE”,”Value”:1},{“Key”:”ICEDESERTS_COMPLETE”,”Value”:1},{“Key”:”ICECAVES_COMPLETE”,”Value”:1},{“Key”:”ABANDONEDBASE_COMPLETE”,”Value”:1},{“Key”:”ARCTICLABS_COMPLETE”,”Value”:1},{“Key”:”BOSS_2_COMPLETE”,”Value”:1},{“Key”:”SANDDESERTS_COMPLETE”,”Value”:1},{“Key”:”RUINS_COMPLETE”,”Value”:1},{“Key”:”TEMPLE_COMPLETE”,”Value”:1},{“Key”:”TREASURY_COMPLETE”,”Value”:1},{“Key”:”BOSS_3_COMPLETE”,”Value”:1},{“Key”:”BLOCKS_COMPLETE”,”Value”:1},{“Key”:”CITY_COMPLETE”,”Value”:1},{“Key”:”FACTORY_COMPLETE”,”Value”:0},{“Key”:”MILITARY_COMPLETE”,”Value”:0},{“Key”:”BOSS_4_COMPLETE”,”Value”:0},{“Key”:”HELLCASTLE_COMPLETE”,”Value”:0},{“Key”:”HELLANTARCTICA_COMPLETE”,”Value”:0},{“Key”:”HELLEGYPT_COMPLETE”,”Value”:0},{“Key”:”HELLCITY_COMPLETE”,”Value”:0},{“Key”:”BOSS_5_COMPLETE”,”Value”:0},{“Key”:”DUNGEONS_1_UNLOCKED”,”Value”:1},{“Key”:”DUNGEONS_2_UNLOCKED”,”Value”:1},{“Key”:”GRAVEYARD_1_UNLOCKED”,”Value”:1},{“Key”:”CASTLE_1_UNLOCKED”,”Value”:1},{“Key”:”BOSS_1_UNLOCKED”,”Value”:1},{“Key”:”ICEDESERTS_UNLOCKED”,”Value”:1},{“Key”:”ICECAVES_UNLOCKED”,”Value”:1},{“Key”:”ABANDONEDBASE_UNLOCKED”,”Value”:1},{“Key”:”ARCTICLABS_UNLOCKED”,”Value”:1},{“Key”:”BOSS_2_UNLOCKED”,”Value”:1},{“Key”:”SANDDESERTS_UNLOCKED”,”Value”:1},{“Key”:”RUINS_UNLOCKED”,”Value”:1},{“Key”:”TEMPLE_UNLOCKED”,”Value”:1},{“Key”:”TREASURY_UNLOCKED”,”Value”:1},{“Key”:”BOSS_3_UNLOCKED”,”Value”:1},{“Key”:”BLOCKS_UNLOCKED”,”Value”:1},{“Key”:”CITY_UNLOCKED”,”Value”:1},{“Key”:”FACTORY_UNLOCKED”,”Value”:0},{“Key”:”MILITARY_UNLOCKED”,”Value”:0},{“Key”:”BOSS_4_UNLOCKED”,”Value”:0},{“Key”:”HELLCASTLE_UNLOCKED”,”Value”:0},{“Key”:”HELLANTARCTICA_UNLOCKED”,”Value”:0},{“Key”:”HELLEGYPT_UNLOCKED”,”Value”:0},{“Key”:”HELLCITY_UNLOCKED”,”Value”:0},{“Key”:”BOSS_5_UNLOCKED”,”Value”:0},{“Key”:”Active Weapon”,”Value”:10},{“Key”:”Active Spell”,”Value”:0},{“Key”:”HasSpell1″,”Value”:0},{“Key”:”HasSpell2″,”Value”:1},{“Key”:”HasSpell3″,”Value”:0},{“Key”:”HasSpell4″,”Value”:1},{“Key”:”HasSpell5″,”Value”:1},{“Key”:”HasSpell6″,”Value”:1},{“Key”:”HasSpell7″,”Value”:0},{“Key”:”HasSpell8″,”Value”:0},{“Key”:”AvailableSpell1″,”Value”:1},{“Key”:”AvailableSpell2″,”Value”:1},{“Key”:”AvailableSpell3″,”Value”:1},{“Key”:”AvailableSpell4″,”Value”:1},{“Key”:”AvailableSpell5″,”Value”:1},{“Key”:”AvailableSpell6″,”Value”:1},{“Key”:”AvailableSpell7″,”Value”:1},{“Key”:”AvailableSpell8″,”Value”:0},{“Key”:”Score”,”Value”:452409},{“Key”:”Lives”,”Value”:17},{“Key”:”Health”,”Value”:254},{“Key”:”MaxHealth”,”Value”:330},{“Key”:”Mana”,”Value”:41},{“Key”:”MaxMana”,”Value”:60},{“Key”:”Strength”,”Value”:4},{“Key”:”Vitality”,”Value”:21},{“Key”:”Wisdom”,”Value”:3},{“Key”:”Capacity”,”Value”:9},{“Key”:”PistolAmmo”,”Value”:90},{“Key”:”MaxPistolAmmo”,”Value”:90},{“Key”:”SMGAmmo”,”Value”:250},{“Key”:”MaxSMGAmmo”,”Value”:250},{“Key”:”ShotgunAmmo”,”Value”:80},{“Key”:”MaxShotgunAmmo”,”Value”:80},{“Key”:”DynamiteAmmo”,”Value”:23},{“Key”:”MaxDynamiteAmmo”,”Value”:23},{“Key”:”crossbowAmmo”,”Value”:44},{“Key”:”MaxCrossbowAmmo”,”Value”:46},{“Key”:”RocketLauncherAmmo”,”Value”:29},{“Key”:”MaxRocketLauncherAmmo”,”Value”:31},{“Key”:”railgunAmmo”,”Value”:40},{“Key”:”MaxRailgunAmmo”,”Value”:140},{“Key”:”ChainReactorAmmo”,”Value”:1},{“Key”:”MaxChainReactorAmmo”,”Value”:10},{“Key”:”CurrentEXP”,”Value”:0},{“Key”:”MaxEXP”,”Value”:42100},{“Key”:”CharLevel”,”Value”:21},{“Key”:”PerkPoint”,”Value”:0},{“Key”:”StatPoints”,”Value”:1},{“Key”:”GotPistol”,”Value”:1},{“Key”:”GotShotgun”,”Value”:1},{“Key”:”GotSMG”,”Value”:1},{“Key”:”GotMinigun”,”Value”:1},{“Key”:”GotFlamethrower”,”Value”:1},{“Key”:”GotSMGAkimbo”,”Value”:0},{“Key”:”GotDynamite”,”Value”:1},{“Key”:”GotCrossbow”,”Value”:1},{“Key”:”GotWand”,”Value”:1},{“Key”:”GotSuperShotgun”,”Value”:1},{“Key”:”GotRailgun”,”Value”:0},{“Key”:”GotRocketLauncher”,”Value”:1},{“Key”:”GotChainReactor”,”Value”:0},{“Key”:”UnlimitedLives”,”Value”:0},{“Key”:”DoubleEXP”,”Value”:0},{“Key”:”UnlockedGuns”,”Value”:0},{“Key”:”GodMode”,”Value”:0},{“Key”:”UnlimitedAmmo”,”Value”:0},{“Key”:”UnlockedLevels”,”Value”:0},{“Key”:”DoublePickups”,”Value”:0},{“Key”:”SingleLife”,”Value”:0},{“Key”:”HalfEXP”,”Value”:0},{“Key”:”FastMonsters”,”Value”:0},{“Key”:”HalfHealth”,”Value”:0},{“Key”:”DoubleDamage”,”Value”:0},{“Key”:”HalfPickups”,”Value”:0},{“Key”:”DeployedMinigun”,”Value”:0},{“Key”:”CurrentEpisode”,”Value”:4},{“Key”:”BuyWarning”,”Value”:0},{“Key”:”AlwaysRunToggle”,”Value”:1}],”FloatData”:[{“Key”:”player_fov_pos”,”Value”:0.0},{“Key”:”ManaDrain”,”Value”:0.9800000190734863},{“Key”:”FuelAmmo”,”Value”:155.0},{“Key”:”MaxFuelAmmo”,”Value”:155.0},{“Key”:”SummonGhost”,”Value”:0.0},{“Key”:”CurrentEXP”,”Value”:38922.23828125}],”BoolData”:[]}
This is the guts of it, and where all the info is saved. Fortunately almost all of it is in plaintext and is pretty straightforward to decipher.
To make it easy on yourself, you can just give yourself more points and buy them in-game. {“Key”:”UnlockPoints”,”Value”:5}, is the one to unlock more guns and spells. Just change the number after “Value” to something higher. Like change the 5 in my case to a 12, or 99 or whatever you feel like. For perk points and stat points, use {“Key”:”PerkPoint”,”Value”:0},{“Key”:”StatPoints”,”Value”:1}
If you want to add or remove spells, use HasSpell1 through HasSpell8. Just change the value to a 1 to add it, or 0 to remove it. To change gun types, change the “GunnameUpgrade” value to something else. 0 is not upgraded at all, 1 is the upgrade on the left in the menu (ie. ballista for crossbow) and 2 is the upgrade on the right in the menu (ie. tripleshot crossbow). Same thing with perks. 1 to add the named perk, 0 to remove.
To unlock levels its the same thing. 0 is locked, 1 is unlocked. For more lives its {“Key”:”Lives”,”Value”:17}.
Once you get the hang of it, its pretty straightforward to make the changes you want. After you are done, go to File -> Save in notepad. Do not change the name. Then just restart the game through steam. The changes you made should be present.
And that’s how to edit your save. If you don’t want to be “cheating” you can just be fair about how many points to give yourself. Like remove an upgrade that cost you 5 points, then give yourself 5 more points to compensate. Refund accomplished!
This guide will take you through the new connector system implemented for the full release (20th of February 2020). This guide will be useful for both new players and players experienced with the old Connector system, although experienced players might want to specifically look at step “Changes: from old to new connector system”.
Connectors are found in the Circuits category in the construction panel to the right and includes pipe, belt, cable and tube.

Different parts, but mostly machinery, require one or more specific types of “inputs” to function which other parts can “output”. The different connector-types can transfer these different outputs/inputs between parts to make them function (more on that soon).
There are 4 different types of connectors:
Connecting parts is actually very simple when you get a hang of it. In this screenshot below you can see the most basic setup consisting only of the necessary parts needed to create a simple driving vehicle.

This is how it works:
Notice that on each part there’s a specific spot for every connection. E.g. the Engine can only output rotation (with belt) from that spot, and can only input steam (with pipe) on that specific spot.
Connecting parts is actually very simple when you get a hang of it. In this screenshot below you can see the most basic setup consisting only of the necessary parts needed to create a simple driving vehicle.
This is how it works:
Notice that on each part there’s a specific spot for every connection. E.g. the Engine can only output rotation (with belt) from that spot, and can only input steam (with pipe) on that specific spot.
Later in the game it can be very useful to be able to control different setups on the same vehicle without using more levers. It’s possible to do so by using the relays that are found on the iron lever and the advanced lever. In the screenshot to the left you see the same setup as before but with an iron lever that includes two relays.
This is how it works:
It’s possible to make much more advanced and efficient connections than shown in this guide, but that will not be part of this guide.
While using tubes is not strictly necessary (unless you want to use modules), the use of tubes can prove to be very useful, even in the very early stages of a play-through.
As mentioned before, tubes have the ability to transfer resources from modules and storages to any part that has a fuel-bar. With that said, tubes will function and follow the same logic as any other connector type.
In the Screenshot above you can see a setup using tubes to automatically move resources around. The Storage box in the middle contains water, wood, venom and iron and will transfer these resources automatically to:
Furthermore the poison module applies a poison effect to the ballista and cannon by transferring its stored venom (which was transferred to the module from the storage box) to these ranged weapons.
Connecting parts can be difficult, and it can be especially difficult identifying the problem in a faulty setup. Here’s a few things you should look for when identifying problems in your setup:
If everything in this guide has been new to you so far or you haven’t tried the old connector system, just discard this specific section of the guide.
This section will highlight the changes between the old and new connector system, but also contain developer comments on how a player might overcome some of the limitations that the new connector system has created.
Change: Each type of connector can now ONLY be connected to one specific place on a part, but each connection point can have 4 output/inputs instead of 1.
For most players this will not present a problem or a limit, although the 4 input/output limit per connection type is theoretically a reduction of possible connections. We still believe that this will most likely not affect the experienced player, as they would be able to bypass the 4 point limit with “T-connections” and clever use of logic gates (cable only) if the limit should ever be a problem.
Change: You can run connections through connections points.
For most new players this will be a huge QoL life as it allows for the creation of a more intuitive circuit and reduces the likelihood of making a faulty connection. With that said, we quickly noticed that this could become a huge problem when trying to connect two or more separate circuits to the same part, but without wanting the circuits to merge with each other. So, we’ve created a somewhat secret rule experienced players can use to bypass this situation:A cable connection will NOT run through a connection point if the other side has a cable-output in its circuit.
A guide on how to save cpu power and network bandwidth while using Steam.
This guide shows different settings/customizations for Steam. In October 2019 Valve reworked the Library section of the Steam Client. This new library hauls a lot of data from the Steam servers to your harddrive/ram and just browsing your Steam Library can have a negative effect on your computer’s performance and your internet connection.
Steam offers a small mode which is basically just a list of your games with a search box on top. This is by far the most performant setting you can choose for your library.

I have considered just using the small mode but this setting would just be permanent if I used the store/community in my browser. Otherwise Steam would just kick me back to the large mode and I have to set it back to small mode everytime again and again.

You could also just keep Steam minimized to the tray while using shortcuts to start your games/applications. This is what I do for a small number of titles which I like start often currently.
All in all, not using the large steam client at all is the most performant solution.
Still here? Good.
Now let’s have a look at what settings Steam offers for the Library. Find the Library tab in the Steam Settings.
I recommend these settings:

Enabling Low performance mode makes the library less fancy and saves a little bit of CPU power, I recommend enabling this.
Enabling Low bandwidth mode makes the amount of data steam loads from its servers significantly smaller and also disables automatic loading of community content, I also recommend enabling this.
You will still be able to see your own and friend activity and load community content on demand.
Disabling the icons is just a taste thing, Steam will download the icons anyway and they are really small files.
While we already saved a lot of performance tweaking the Steam settings there is more to do. The new library offers options to customize the look of a lot of items, right click those items to change them.
1. The hero background (red in above image)
You can see them on top of any game title page on the top. The developers can add default hero or if none is present a screenshot from the steam store is placed there. These files are the biggest images that are downloaded from the steam servers when you come to the gamepage. A typical hero image has a resolution of 1920*620 and averages at around 600 KiloBytes.
2. The logo (blue in above image)
Also on the title pages, the size of these images differ a lot. You can also adjust the size and position of a logo. Some games might not even have a logo, the name of the game is then shown in a simple font on the banner.
3. Collection Images (purple in above image)
These 600×900 pixel images are what you see in your steam Library when viewing a collection or most of the new shelves. For what they are, they are pretty big.
4. Last Played Image (green in above image)
Coming in with 460×215 pixels and from my point of view completely pointless. You only see this image when you look at the recently played shelf.
All of these images can be changed by right-clicking and choosing Customize. When you did not change anything so far the Steam Client saves the default images (along with DLC Images and Icons) in the Steam\appcache\librarycache folder. If you own a lot of games this folder can get pretty big, also Steam redownloads these items, because why not.
If you customize an artwork you may find everything you changed in the Steam\userdata\IDNR\config\grid folder.
Recently we learned that PS4 has shipped 108.9 million units as of December 31, 2019, amid predictable slumping sales and profit due to the natural slowdown of the market at the end of the generation.