Building the perfect loadout is about to be a lot easier
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Building the perfect loadout is about to be a lot easier
The Last of Us 2 is keeping fans waiting since it and many other games were delayed last October, but that has not stopped many super fans from digging through what is available and formulating ideas about the game. One such idea is that the new faction of human enemies in the upcoming game differ greatly from enemies from the previous game in a way that may be detrimental to the story: they seem far too easy to hate. While the central theme of the anticipated sequel is surely to be vengeance and hatred, some fans feel that making it too easy to hate these enemies will detract from the nuance fans felt in The Last of Us.
BUT CREATIVE DIRECTOR SAYS “IT WOULD BE GREAT” TO SEE A PC VERSION IN THE FUTURE

With news that director Scott Derrickson has parted ways with Marvel Studios over creative differences on Doctor Strange in the Multiverse of Madness and Sam Raimi will reportedly take his place, the door to a very special opportunity can now be opened. While Raimi’s Spider-Man trilogy has long since gone and passed, the nature of the Marvel multiverse would allow for the fan-favorite director to revisit the Wall-Crawler one last time to provide closure on the story he never got to finish telling.
The multiverse was first mentioned in the original Doctor Strange movie when Tilda Swinton’s Ancient One schools Benedict Cumberbatch’s Stephen Strange. She explains how our universe is only one in an infinite number. “Who are you in this vast Multiverse, Mr. Strange?” she asks him. It looks like the sequel will answer that question. And while the film’s main plot has something to do with Doctor Strange and Scarlet Witch teaming up to combat some threat spawned from the multiverse, Raimi could use it for the ultimate fan service: bringing back Tobey Maguire’s Spider-Man.






The parallel realities of the multiverse reflect our own world but with various differences. One world might be overrun by a zombie plague while another one is populated by cartoon animals. The world of the Raimi Spider-Man films could be one of these alternate universes, meaning that Doctor Strange could cross paths with Maguire’s Spidey during his journey through the multiverse. Spider-Man: Into the Spider-Verse already showed various Marvel characters from different realities meeting one another, so Doctor Strange 2 would just be making that happen in live-action.
In 2004’s Spider-Man 2, Raimi even included a reference to the good doctor when J. Jonah Jameson’s assistant, Hoffman, pitched “Doctor Strange” as a name for the escaped Doctor Octavius. “That’s pretty good, but it’s taken,” Jameson says. While played for laughs, that moment seemingly confirms a Doctor Strange exists in the Raimi-verse, so it wouldn’t be a stretch for the MCU Strange to cross paths with that version of himself and bump into Maguire’s Peter Parker along the way.
Speaking of Jameson, the credits stinger for Spider-Man: Far From Home featured JK Simmons reprising his role in order to curse the name of Spider-Man. While this was technically the MCU’s version of the character and not the Jameson from Raimi-verse, it shows that Sony and Marvel Studios are certainly open to the idea of utilizing actors and characters from the Raimi trilogy.
Raimi’s Spider-Man trilogy ended on a sour note thanks to Spider-Man 3, and Raimi’s plans for a fourth Spider-Man movie never saw the light of day because Sony decided to reboot the franchise instead, so revisiting that world via this Doctor Strange sequel would give him the chance to properly tie up loose ends.






Raimi himself isn’t a very big fan of Spider-Man 3. In a 2015 interview with Collider he got out his feelings, saying, “It’s a movie that just didn’t work very well. I tried to make it work, but I didn’t really believe in all the characters, so that couldn’t be hidden from people who loved Spider-Man. If the director doesn’t love something, it’s wrong of them to make it when so many other people love it. I think [raising the stakes after Spider-Man 2] was the thinking going into it, and I think that’s what doomed us. I should’ve just stuck with the characters and the relationships and progressed them to the next step and not tried to top the bar.”
Obviously Doctor Strange going on a full-fledged side-adventure with Maguire’s Spidey would detract from the main story, but a lot could be done even with a small cameo. Even if we just get a short scene that shows that everything turned out alright for Peter and Kirsten Dunst’s Mary Jane Watson, it would mean a lot to fans who were left unsatisfied with what went down in Spider-Man 3. Raimi could finally give us a taste of how he would have progressed those character relationships after all these years. His take on Spider-Man is beloved by millions of fans and is remembered for helping kick off the modern superhero movie craze, so if he doesn’t use Doctor Strange’s jaunt through the multiverse as an opportunity to give that world a proper send-off, then that would just be, well, madness.
For more on Doctor Strange in the Multiverse of Madness, check out our video primer below:



You’ll get a notice if you don’t have a camp a Pokemon can reside in. In which case, you can use a Wigglytuff Orb to summon Wigglytuff and purchase the camp you need to recruit said Pokemon, another new feature!
Unlike the original Pokemon Mystery Dungeon: Blue Rescue Team and Red Rescue Team, you can have up to eight Pokemon with you at a dungeon at a time, increasing the number from a sad four before, so recruiting Pokemon in Rescue Team DX will be much more efficient. Speaking of efficiency, the new Auto Mode substantially increases the pace you can explore a dungeon, but automatically switches off when an enemy is encountered, so it doesn’t do everything for you.
New brutalities, characters skins, and more.
Be mine… FOREVER! The Valentine’s Day Tower is now live, featuring NEW Brutalities for Kano, Jax and Kitana! #MK11
Now Playing: Mortal Kombat 11 Video Review
If you’re really excited about the new character Spawn, then it may be worth it to catch the final competition. Todd McFarlane, who created the character Spawn, and Keith David who voices him, will be at the event, as well as a few other Mortal Kombat creative team members. Fans will also get to see Spawn’s gameplay for the first time too.

This is a simple guide to getting onto your desired route.
This guide will help you navigate the routes and endings in Senren Banka.
A few things to note:
Yoshino
Mako
Murasame
Lena
Roka
Koharu
Normal Ending
Tips for getting more primordial affinity.
Primordial affinity is a currency related to skills.
You can use it to increase your skill level by talking to Demetra in town. This is very usefull because leveling skills while fighting require lots of time.
You can also use it to reset your passive skill tree.
You might loot Enneract during your play. Using it allow you to unlock new spell. However, if you already know the spell, it will give you Primordial Affinity.
Enneract bought from Demetra (and probably earned by quest) only give 10 primordial affinity while Enneract looted from mob and chest give 100 primordial affinity.
Here are the current skills and their associated weapons.
About modifiers:
Total ASM points at level 20: 20 points
Aether Jump

Jump through the aether to teleport to another position.
Annihilation

Channel a beam of Aether in front of you, damaging your foes. Turn speed while casting is increased proportionally to cast speed.
Arctic Spear

After a delay, hurl an ice shard in a line.
Bulwark of Dawn

Bless an area around you with the light of dawn. It heals those who stand in it over time.
Consuming Embers

Summon a fireball and launch it in a straight line in front of you.
Tear of Etheliel

A mass of ice forms above your enemies. After a short delay, it falls from the sky for huge damage.
Thunderstrike

Electrocute your foes with bouncing lightning. Each bounce is weaker than the last.
Winter’s Grasp

An ice nova emanates around you and freezes your enemies.
Anvil’s Woe

Summon a colossal hammer and bring it down on your foes, dealing area damage.
Bladestorm

Summon an enormous greatsword and cut a path through hordes of enemies, spinning to maintain momentum.
Bleeding Edge

Throw a spinning axe in a circle around you, damaging and making those affected bleed.
Sovereign Shout

Unleash a powerful warcry which buffs attack speed and cast speed by 25% for yourself and nearby allies.
Tracker’s Reach

Throw a chained hook forward and pull back all the foes it went through.
Warpath

Summon a mighty shield and run through your enemies, breaking their ranks.
Wings of Ishmir

Summon a giant spear and leap onto your enemies, damaging them.
Wrath of Baäpheth

Summon a pair of unbreakable chains and unleash a flurry of reckless lashes.
Arrows Wail

Let loose a volley of arrows in a circular area that damages enemies over time.
Gunslinger’s Brand

Line up a series of shots then fire at multiple enemies with unerring accuracy.
Stings of Krearion

Summon an imposing bow and launch several piercing arrows at once.
‘Avenger’ Autoturret

Summon a mechanical turret to provide covering fire. Can be detached and wielded by holding the skill.
Phantom Blades

Throw a spinning dualblade in a front line, damaging those caught in its path.
Mark of Impurity

Slayer’s Flurry

Summon two blades and dash forward to the target, dealing single target damage. Does not dash if used in melee range.
Havoc Orb

Target an area and launch an exploding device, dealing fire damage in an area of effect.
Welcome to my build guide, the MechaMage! After a couple of characters I sussed out the Avenger Autoturret, and found it to be quite powerful. The Purpose of this build is to address the short comings of the Avenger, and create a build viable for all “end game” content. With less than 4 hours invested in this character, It had already proven itself to be very strong by soloing High Level Veteran Content, and cruising through Untained missions in under 3 minutes.
I have now taken it well into Champion Expeditions, and can solo Champion Untained Expeditions in 2 minutes.
With 21K+ Turret DPS and 10K+ Thunderstrike, This build melts content (And there is definitely room to improve)
The Play style is simple. Aether Jump your way through each level dropping AutoTurrets as you go along, only stopping to pick up loot or focus down the occasional tough boss. That’s it! The Build Utilises Bulwark of Dawn for a large damage buff and stamina regen, Winter’s Grasp for Damage Buff, Freezing Bosses, and clearing large packs of weak enemies, and lastly Thunderstrike for ANOTHER Damage Buff and extra single target DPS.
Showcase
Champion 1 – Deathless – 2m 9s:
Pros
Cons
Attributes
Put all of your attributes into Feroctiy. Crit is our friend.
Passives
The Passive Tree focuses on getting as much Crit chance and multiplier as it can, as this is the greatest source of damage scaling for almost all attack builds.
Starting in Sentinel we move straight through to ranger to get Come What May which will allow our turret to pierce ALL targets within 6 metres of itself. From there we move up into the Warlock section to grab Residual Energy and bonus to our max Willpower/Rage. Residual Energy is an incredible damange boost and is well worth getting.
We get Crit from Soldier, and Force shield and Willpower/Rage buffs from Scholar, taking the notable Purifiers Will giving us 30% damage reduction when at full shield, which is all the time. Lastly moving into Assasin to pick up Extra Crit.
Avenger Autoturret
The Avenger Autoturret is the meat of this build as it is our main source of damage.
To Have the Highest Damage possible we use High Caliber Ammunition and Twin Repeater along with Ballistic Reinforcements. Autonomous Sensors is a must, as mobs and bosses that we can’t kill in a second will have most likely moved, and hence need to be retargeted by the turret.
Aether Jump
This is the gravy. Jump allows us to zip around each map avoiding all damage, whilst also buffing our next attack thanks to Residual Energy.
For Modifiers I chose Escape Artist for speed, Spirits of the Void to trigger our damage buff, Time Paradox so we cannot be CCed which is hugely important late game, and March of the Time Devourers so we always have an escape available.
Winter’s Grasp
Winter’s grasp is an incredibly useful skill, as it allows us to clear out large packs of “weak” monsters (anything under 3K health), freezes tough mobs and bosses, and provides a 10% damage buff which also gives our turret a chance to freeze anything it shoots. Very Handy.
Modifiers are Rime World for area, Ice Pawn for TWICE the cast speed, Immortalized Perfection to keep those bosses in check, and Hail the Ice Queen for the buff mentioned above.
Thunderstrike
ThunderStrike is another spells that can buff attack damage, and is therefore very valuable. It also has commendable damage in its own right, even without spec’ing for spell damage in particular.
Swift Judgement makes the cost insignificant, and means we will almost always be able to cast it. Smiting hunger and Crippling Current give it a nice damage boost but most importantly Rebuilding the Trinity gives us another 10% boost to attack damage.
Bulwark of Dawn
Bulwark of Dawn provides another massive damage buff. This one I could not calculate accurately but for me it seems to fall between the 15-20% mark. Defensively this also gives us Increased stamina regen, which is always useful.
Modifiers are Everlasting Aurora, Blade of Truth, Rejuvenating Light and Diving Omnipresence.
Weapons
I decided to use a Pistol & Catalyst combo which gives access to both Avenger, and the movement and buff skills.
It does not matter a whole lot what damage type you are going for as long as you can scale it with the right modifiers. Occult is currently the strongest as it is the only damage type with Offensive Jewels that add flat damage, although you may find running Crit Gems to be stronger anyway.
If we were to use a high damage bow instead, it would increase our turrets base damage, but we would lose the Bulwark and Winter’s Grasp Damage buffs so it would do less damage anyway; not to mention we would then be unable to Teleport around!
Armour
This build uses Force Shield Equiptment as it provides the best defence with the least amount of Passive Tree investment. You can easily hit 4K+ shield, which is more than enough to survive everything but the toughest hits.
As we are scaling damage with both Residual Energy and Manic Slaughter, the optimal gear has either one of these buffs as a modifier, plus additional force shield, regen speed etc. and damage type bonus of your choice.
The added modifiers will take time to farm up, and can only be dropped from Sarisel Expeditions, but until you get that gear just use pure Force shield.
Potions and other notes
Health and Willpower. One to save us if we get hit, and the other to stop that from happening.
If you don’t have a level 20 character ready to go, then blast your way through that content with whatever skills you like!
Once you are level 20, and have all the skills mentioned in this build then it plays as follows: