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Do you ever think that the gameplay experience is getting too boring and there just isn’t a challenge anymore? Start the apocalypse to reset everything back to the wilderness, so everyone will have to yet again build civilizations from scratch.
First off, you will need to make sure you have a medium-skinned person (the color of person that can enter the jungle comfortably!), and if you aren’t medium-skinned, blonde or brunette, get a blondie or brunette to translate for you.
To start the apocalypse, you will need to bloody a couple knives, so make sure you find a person or two willing to be stabbed. Perhaps make a couple sterile wool pads and needles and threads so you can heal the sacrifice rather than let them die.
Now that you’ve finished the first preparations, it’s time to craft the Endstone. To craft the Endstone, you must bloody the knife by stabbing one of your sacrifices. To stab them, you will now need a posse of at least three people in most cases, so make sure you have a couple other people in on the apocalypse to join your posse. If you prepared the correct medical supplies, healing your sacrifice would, first of all, be nice, and would also ensure that you could stab the same sacrifice again without losing them and having to find another sacrifice.
Now, you or your medium-skinned friend must find a Dark Nosaj, which is pictured below! Make sure the person going into the jungle has the bloodied knife, else they would have to go back and grab the knife before crafting the Endstone.

Once you or your medium-skinned friend find the Dark Nosaj, insert the bloodied knife into the Dark Nosaj to form a Live Nosaj with an Endstone inside it, which can then be taken. The endstone is the little red ball inside the Live Nosaj.

Now that you have the Endstone, craft an Endblock by using a chisel on a stone block, and then hitting the stone block with a mallet. Once the Endblock is crafted, you can insert the Endstone into the Endblock.
Now, take the Endblock and add it to a regular stone block to create an Endtower base. Once 6 hours have passed, the Endblock will begin to seep a red liquid and a world-wide warning noise will sound. Add another Endblock and wait another 6 hours for it to start seeping, and keep doing so until four Endblocks total have been placed and have started seeping.
Finally, once all four Endblocks have been placed atop the Endtower, bloody another knife and insert it into the Endtower to begin the Apocalypse. Everyone will die, with death cause being “The Apocalypse” and the whole world will be wiped, reverted back to the wilderness.
All relevant choices and endings for obtaining 100% achievements!
✘︎ Save 1
✘︎ Save 2
✘︎ Save 3
✘︎ Save 4
Load 4
Load 3
Load 3
Load 2
✘︎ Save 5
Load 5
Load 1
Start a new game:
The most comprehensive all-in-one guide to help you earn every achievement/trophy in Airship Syndicate’s latest entry in the Darksiders saga!
Hello and welcome to this beautiful guide written in order to help you earn every single achievement in the latest entry in the Darksiders franchise. While the game has been out on PC and Stadia for over a month at this point, there doesn’t seem to be a comprehensive 100% achievement guide for Darksiders Genesis available anywhere, just snippets and loose explanations. Since I’d always wanted to publish at least one guide on here at some point, I figured I might as well tackle this one in order to help PS4 and Xbox One players once the game drops for them in February.
This guide only covers the steps needed to get 100% achievements/trophies in Darksiders Genesis, it doesn’t contain information on how to complete the Journal or every objective in the game, since those are not required for the game to count as being complete on your profile. I only cover the story-related achievements (the bosses), the Boatman’s Coins collectibles, the weapon abilities and wrath powers, the side quests which earn you an achievement or are needed to earn an achievement later on (such as in the Boatman’s labyrinth), the miscellaneous ones, the creature cores and finally the difficulty-related achievements. I try to stay light on spoilers but some are required for explanations.
A note should be made that Darksiders Genesis heavily encourages you to play through its content more than once, as it leads to new abilities, treasures and powerups that will make you even stronger and allow you to tackle even the hardest challenges the game throws at you.
MammonDefeat Mammon, Lord of Hell.
Notes: Can’t be missed if you play through the game normally. You’ll face Mammon in Chapter 6; he is the game’s first true boss. He shouldn’t be too much of a challenge, and you can take out his summons to make the fight easier.
Belial (Hidden)Defeat Belial, Lord of Hell.
Notes: Can’t be missed if you play through the game normally. You’ll face Belial in Chapter 9; he is the game’s second true boss. Unlike his Darksiders 2 incarnation, he isn’t too much of a hassle. He’ll occasionally draw energy from two pillars in the room, boosting his magic damage. Switch to War and throw the Vorpal Blade at said pillars to prevent Belial from using them.
Astarte (Hidden)Defeat Astarte, Fallen Angel.
Notes: Can’t be missed if you play through the game normally. You’ll face Astarte in Chapter 10; she is the game’s third true boss. Coming right on the heels of Belial, she’s a tough fight, summoning fallen Nephilim to attack you, and they take a lot of hits to go down. Whenever possible, jump on your horse with Strife and follow Astarte around the pyre, shooting her until she trips and falls.
Dagon (Hidden)Defeat Dagon, Lord of Hell.
Notes: Can’t be missed if you play through the game normally. You’ll face Dagon in Chapter 13; he is the game’s fourth true boss. This giant eldritch abomination will summon lightning and giant waves to bring the pain. Whenever your characters start talking about an upcoming wave, make sure to have an enemy minion close at hand, weaken them, then perform an execution move. This will put you in an invincible state that protects you from being pushed off the platform.
Mint ICollect 50 Boatman Coins.
Mint IICollect 200 Boatman Coins.
Mint IIICollect 350 Boatman Coins.
Notes: These three achievements are fairly easy to get by playing normally. Check your map screen to see the locations of Coins in the levels after you’ve acquired the respective Chapter’s treasure map. When you see a side quest objective show up, try to complete the requirements, as said side quests often reward you with Boatman Coins. You are almost guaranteed to get the first two by playing through the game normally, and the last one will follow soon after when you start to go through levels more thoroughly in order to get the remaining collectibles.
A Bullet for All SeasonsFind all 5 of Strife’s elemental ammo types.
Notes: Every time you acquire a new ammo type, your base DPS increases a little, so obviously it’s in your best interest to get all of them! To get the A Bullet for All Seasons achievement, the locations for Strife’s multiple elemental ammo types are as follows:
Walking ArmoryFind all 5 of War’s elemental enhancements.
Notes: Just as with Strife’s elemental ammo types, War’s elemental enhancements also increase your overall DPS by a little every time you acquire a new one, and it adds up by the end! Here’s where to find all of War’s enhancements:
Master of StrifeLearn all 3 of Strife’s Wrath abilities.
Notes: The first ability of both Horsemen is unlocked from the start, being the classic Blade Geyser for War, and Shadow Clone for Strife. All abilities are useful throughout the game, but the two default abilities have probably been the most useful to me. Regardless, you’re here to get all of them, so let’s do this:
Master of WarLearn all 3 of War’s Wrath abilities.
Notes: See “Master of Strife” for more information.
Soul CacheDestroy all 4 Soul Caches in The Slag Pit.
Notes: The Soul Caches in the Slag Pit are fairly straightforward to locate and destroy, but (and this applies to all other caches in the game), you’ll first have to feed them souls by destroying demons near them (don’t worry, the range is wide). After a certain amount, they’ll switch from blue to orange with a screaming sound and will become vulnerable.
The first Soul Cache is found very shortly after leaving the first room of the level. At the bottom of the stairs, destroy the enemies that spawn, then go south, towards the lower right corner of your screen, and grapple over the chasm to land on a new platform. The first Soul Cache should be visible right next to you.
The second Soul Cache is a bit further into the level, after the fight with the Legion Champion. You’ll find a door that requires you to activate two Vorpal Blade switches, one of which is covered up by Growth. Stand next to said Growth and the second Cache should come into view, ready for you to blow it up.
The third Soul Cache is a bit further into the level. After reaching the giant square platform in the middle of which Dis is locked away, follow the path that becomes available to you to the northwest, grapple over the chasm, up the stairs, double jump towards the next platform, and the Soul Cache should be visible in the distance, waiting to be destroyed
The fourth Soul Cache is also accessed from the square platform, go southeast and grapple over to the other side. In the next room, which is filled with lava, you’ll find the Soul Cache in the corner to the south. It might require extra souls to become available so step onto the central platform to trigger a fight with more than enough enemies (and souls) to satisfy the requirements.
Demolition DerbyDestroy 10 structures in War Machine.
Notes: This can and also should be attempted at the same time as “Ready to blow”, as both achievements require you to blow a lot of things up by shooting red barrel bombs in Chapter 15, War Machine. Unlike the supply caches however, all the structures you need to destroy are located on what we’ll call the main path through the level.
They’re harder to identify than the supply caches as they don’t stand out much from the rest of the Chapter’s wooden structures, but you should be good if you just blow up every red barrel bomb you see. In order to make things even easier for you, I’ve created a map with the location of all ten structures!
Close the RiftClose the rift leaking void creatures in Icebind Cavern.
Notes: This achievement is done during Chapter 4, Icebind Cavern, and you’ll need the Void Bomb item that you acquire in the dungeon during the second part of the chapter. This means you can either do some backtracking once you reach the portal that leads back outside at the end of the dungeon, or you can complete the mission normally then come back later.
From the starting location, go northwest past the explosive barrels, and turn right towards the Void Bomb Portal Surface as you reach the Precipice. Deal with the enemies that attack you, then place two portals using Void Bombs in order to reach the elevated section behind the wall. Go north and ignore the torch puzzle until you reach this point.
Here, simply jump and glide over the chasm, and you’ll find the rift waiting for you. It’ll spawn a couple of enemies, and eventually collapse after you destroy every demon. This will earn you the achievement.
The Dead CourtDefeat the Dread Lord’s subjects in Decay.
Notes: Not a difficult achievement by any means, but it is possible to miss two of the three targets you’ll have to slay for this achievement. In Chapter 7, Decay, your task is to defeat all three Dreadwalkers, however the level is marked as completed as soon as you defeat the third one, the Dread Lord.
Both the Dread Knight, found outside of the dungeon, and the Dread Baron, found in the left wing of the dungeon, can be completely ignored. Obviously, we want the achievement, so here are the locations of all three targets on the Chapter’s map.
InfestedDefeat the grub queen in The Maelstrom.
Notes: A pretty satisfying achievement that requires you to kill a huge amount of grubs in three different locations in Chapter 12, The Maelstrom, in order to get the big mama to spawn. The nests are found in the following spots:
And look like this:
Once there, you’ll be attacked by waves of grubs that shouldn’t be much of a problem to deal with. You’re done with a nest after the grubs no longer spawn, so move onto the next one until you’ve destroyed all of them, at which point the queen herself will spawn.
She’s much tougher than her underlings, about as strong as a mini-boss. Once she’s been dealt with, the achievement will unlock.
Good DeedsSave the uncorrupted angels in Bastion’s Fall
Notes: This one is done around the beginning of chapter 11, Bastion’s Fall. After your first meeting with Abaddon, you’ll have to jump down into a courtyard, where some angels will be fighting their corrupt brethren. Quickly dispatch the purple angels but watch out because there a more than just the ones you see at first, with some coming down the steps to the northeast after you’ve defeated the first group.
A good way to guarantee their survival is to play on easy or normal difficulty, and as soon as you jump down, use Strife’s Shadow Clones Wrath Ability. They’ll automatically target the hostile angels even if they’re outside of your screen, allowing you to find them easily. War’s Blade Geyser can also come in handy for its combination of range, casting time and damage. Your priority is to get the Corrupt Angels to focus on you rather than their original targets so they can’t damage them anymore.
Hell’s ForgeGather all the ingots in the Inferno Vault and take them to Hell’s Forge.
Notes: This achievement requires you to gather four gold ingots throughout Chapter 3, Inferno Vault, and to bring them to a specific location. You’ll also need two Trickster Keys to access the Forge itself, as it is locked behind the Chapter’s Trickster Door. In addition to that, you’ll have to backtrack from the point where you find the final ingot, as the Forge is located between the third and fourth ingots.
The first ingot is found at the bottom of the first circular flight of stairs you walk down at the very beginning of the level, you’d have a hard time missing it. Simply approach the ingot and interact with it to collect it.
The second ingot is located a little bit further into the level, after you get attacked by (ENEMIES!). Jump down to the lower level and find the broken stairs to the southwest. Reach them with a jump, then look southeast to spot another platform you can reach by gliding. The second ingot is located on this platform.
The third ingot is a bit off the main path. After defeating the Magi that ambush you and unlocking the blue high jump point, instead of using it to progress, head north and past the Health Chest. There should be a path headed northeast, simply follow it and climb the ledges until you find the third gold ingot.
The fourth and final ingot is located inside the Inferno Vault, in the first large room you’ll find after the opening hallway. There are a couple of fallen towers parts around the room, and the ingot is located in the southeastern section. You’ll likely have to fight the demons that spawned in to escape the room and make your way back to the Trickster Door at this point.
The Forge itself is located northwest of the entrance to the Inferno Vault. There’s a snowy path you can follow right from the entrance to the Vault, and it’ll lead you to the Trickster door. Once inside, all you have to do is interact with the Forge to craft a Creature Core and unlock the achievement!
Ready to BlowDestroy all 12 of Moloch’s supply caches in War Machine.
Notes: This achievement requires you to blow up all twelve supply caches in Chapter 15, War machine. The caches themselves look like piles of crates accompanied by one or more red barrel bombs every time.
They’re scattered throughout the level and some are fairly well hidden, outside of the beaten path. Usually I’d describe where all of them are one by one, but in this case, I felt like a map would do the job better.
Note that there’s also a side objective for blowing up ten structures in this level, also using red barrel bombs, and sometimes caches and structures are bundled together.
A good rule of thumb is to just blow up every bomb you come across. Without further ado, here are the locations of all the caches along with some remarks where I felt they were needed.
Why’d It Have to Be Snakes?Defeat every snake in Decay.
Notes: There are seven snakes in total in Chapter 7, Decay. The best strategy is to shoot them from afar, as they’ll flee and then burrow into the ground if you approach them. If they manage to get away, you’ll have to restart the level as the achievement will become impossible to complete.
And in case all of this wasn’t enough, I’ve prepared a map for you to use as a reference:
Respect for AnimalsDefeat less than 5 hounds before killing the Houndmaster in The Horde.
Notes: Now this one is tricky, probably one of the most difficult achievements in this game. Fortunately, there’s a way to make it completely trivial. First things first tho, you’ll want to play as Strife and not War, as the latter has a lot of range with his sword attacks, and you’ll want to focus your damage in a single spot: The Houndmaster’s face. You should also avoid equipping any Creature Cores that reflect the damage you receive towards foes.
Follow the alternate path into the Hoard found south of the main gate and make your way through the Growth bomb puzzle without killing any Hounds. Be swift, as they’ll start swarming you if you are too slow, making it difficult to progress.
With the puzzle behind you, enter the Houndmaster’s room and trigger the cutscene. As he attacks you, stay at a safe distance and unload your regular ammo into his face. Avoid Charged or Static Shots, as those have a nasty habit of dealing collateral damage and you have to keep the dogs alive at all cost. Keep it up until the Houndmaster is defeated.
If you’re having trouble, this achievement can be cheesed: As the fight starts, lead the Houndmaster to the northwestern section of the room, and stay slightly behind this crate.
The boss will stop moving and so will his Hounds, allowing you to damage him from afar without any risk of retaliation or dogs getting in the way.
Blademaster (Hidden)Defeat Moloch without taking damage.
Notes: This is actually much simpler than it sounds, tho it still might take you a couple of attempts to get into a proper rhythm. Unlike every other Creator-forsaken boss in the game, Moloch does NOT summon dozens of distracting minions, instead favoring a classic one-on-one duel with you (okay, technically it’s two on one if you count both Horsemen).
(You can technically make it go even faster by switching to easy difficulty for the fight, since he’ll have less health, but shhh).
GatekeeperUnlock every Trickster Door.
Notes: There’s a total of 12 Trickster Doors in the game that are required for this achievement. 11 of them are found in the main story Chapters, one per Chapter, and a secret twelfth door can be found in the Void. You’ll need to find and use every single Trickster Key found in the main game, which means you’ll have to go through levels again to find all of them and use them on the doors themselves (note that if my instructions are not enough, you can always check your map! The doors are marked with a special icon).
I will not be showing the location of every key in this guide. Don’t forget you can also buy a couple of keys from Vulgrim himself in the Void. Without further ado, here are the locations of the trickster doors in every chapter as well as the hidden one in the Void:
Use it to fly up and reach the platform to the right. Here, use War’s Vorpal blade to transfer the flames to the torches you can spot on the other side of the wall by making the blade bounce off the wall.
From here, a series of puzzles await you, making you use all your abilities, including the Tremor Gauntlet, Void Bombs and even the Aether Spark in one of the most difficult challenges the game offers. After you succeed, you’ll be greeted by the final Trickster door, which requires a whopping six keys to open. Once you open it, the achievement will unlock.
Wicked Killington (Hidden)Face the Trickster himself, Wicked Killington.
Notes: This achievement is directly linked to the previous one, Gatekeeper. In order to reach Trickster, you’ll first have to find every Trickster Key, and open every Trickster door, including the hidden on in the void. Once you’ve taken care of that, you’ll be able to open the large door to the left of Vulgrim’s shop.
Inside, you’ll find yourself face to face with good ol’ Wicked K! He’s a fierce adversary, and even if your Horsemen are wearing Abyssal Armor, you’ll likely die in two hits if you’re careless. It is recommended to stick to Strife for this boss, as Wicked K’s melee attacks can be hard to see coming. I also cannot confirm this, but I believe this fight is automatically set to Apocalyptic difficulty no matter your current difficulty settings.
After defeating Wicked K’s, you’ll be rewarded with one of the best Cores in the game and the achievement, as well as having Chapter 17 be marked as completed on your level selection screen.
Are You Not Entertained?Achieve a score of 70000 or higher in the arena.
Notes: In order to do this, you’ll first have to complete the game once to unlock the final Arena Challenges. After completing Challenges XIV to XX, you’ll unlock Endless mode, which is the only place where a score of 70000 points can possibly be reached, as every other challenge has a limited number of waves, and your score won’t go past 20000 even on the hardest ones.
SO, this means you’re gonna be fighting wave after wave of enemies, watching your multiplier go up so very slightly every five waves. The enemies you’ll be fighting will mostly be the same every ten waves, as they loop infinitely. I believe it took me 80 waves to reach the required score, but I went up to 100 for good luck, at which point I let enemies bash me to death.
This challenge may seem daunting but it really, really isn’t. Of course, you shouldn’t attempt this without having first maxed out both War and Strife’s gear, armor, elemental upgrades and so on! You’ll also need a solid Creature Core build, with a power level of about 1500 and a focus on survival. I offer you this build below, which I used to great effect in the Arena, and never even came close to dying. Make super sure that you’re getting the matching type bonus for maximum effect. I would also recommend this build for Apocalyptic Difficulty.
Your primary strategy, especially with waves that feature a lot of enemies at once, should be to use Strife to build up the hotstreak meter, at which point you’ll be free to unleash your static shot for devastating results! I’m not kidding, Strife’s electric upgrade can carry you all the way to victory. But if you’ve made it this far, you probably already know that. All I can say is “Good luck!”, as there is no strategy to this achievement: Simply get a powerful build, and use Strife to destroy everything from a distance.
CollectorCollect every type of creature core.
Notes: This one is going to take a LONG time, even tho you technically only need the first level of every core, so you won’t have to grind out every core to level 3. That being said, some cores are rare, and one core in particular requires you to tackle a secret platforming challenge inside the Void to acquire it: The Leviathan Core.
The game has a total of 67 Creature Cores, separated into three main categories: Attack, Wrath and Health. Most orbs you’ll get from simply playing normally, as demons have a decent chance of dropping one upon death.
However, there are a lot of Cores that are not available through loot and drops, and will have to be purchased from Vulgrim. He’s got fixed versions you can purchase once, and randomized versions which will give you a randomly selected Core from a certain Chapter pool. The second option is great after beating the Arena, as you’ll have plenty of souls to spare.
Keep in mind: There’s one demon that doesn’t spawn anywhere other than in the Arena, the Corrupted Tidehunter. You’ll also need to beat the secret boss unlocked by opening all Trickster Doors, as he also has a core to drop for your collection.
In order to help you, I’ve also created a list of every Creature Core available in the game, in the order that they appear in the menu:
Name / Type
Garden of Forking PathsCollect every Boatman Coin in the Boatman’s Labyrinth.
Notes: This is a bit trickier than it sounds. The Boatman’s Labyrinth is technically accessible from the moment you finish the first Chapter, Dethroned, and access the Void. Simply head towards Dis’ shop and go through the large door at the back. You’ll get to collect the first coin immediately, but every other one will require you to complete a side quest during a main Chapter of the story, ranging from the destruction of the two ballistae in the first Chapter, to the collection of gold ingots in the third Chapter, Inferno Vault.
Let’s start with a map of the place:
You’ll notice there are twelve Coins in the maze in total, despite there being eleven Chapters with optional objectives. That’s because the first coin in the Labyrinth, right at the entrance, does not count towards the achievement and is available from the start. Here’s a list of the objectives you’ll have to complete before the coins become available:
Full of HellComplete all 17 levels on Hard difficulty.
Notes: Hard Difficulty is the third highest difficulty level out of five, and provides a nice mixture of challenge and fun. I recommend switching the game to Hard Difficulty for your second playthrough as you go through levels again to collect your missing upgrades and Boatman Coins, farm souls, etc.
You can switch the Difficulty mode on the level select screen any time you wish between missions, and you do not need to complete every mission on a specific difficulty in one go. Progress is saved and the game will remember what levels you have completed on every difficulty even if you switch to an easier/harder one, meaning you can tackle the levels in a nonlinear way if you so choose.
Note that in order to unlock this achievement, you must also beat the secret seventeenth level, which only contains a boss. It is unlocked after obtaining and using every single Trickster Key, and then heading to the door left of Vulgrim’s shop.
The Promised EndComplete all 17 levels on Apocalyptic difficulty.
Notes: Apocalyptic difficulty is the highest difficulty level in the game, and is the toughest challenge the game will throw at you, should you choose to tackle it. It is unlocked after beating the game’s story once and sets every level’s recommended power level to 1900. Even with the most optimized builds you could possibly conjure, the highest power level you’ll reach will be around 1600 (speaking of which, I recommend using the same build as the one I used for the Arena, which you can find in the dedicated section above called “Are you not entertained ?!”).
This makes this difficulty impossible to beat, right? Well, not really. Enemies deal a LOT of damage, but their health isn’t that insane, so you’ll be able to take them down about as fast as on Mayhem Difficulty.
To give you an idea, I’m nowhere near a pro at this game, and it only took me three hours to get this achievement, with no game over screens (due to both Horsemen dying). I died a couple of times, usually when some demon managed to attack me by surprise, but my second character was there to pick up the slack.
Same as with Hard Difficulty, beating the secret seventeenth level is required.
This guide will try to help you if you stuck on any puzzle and need solutions or you missed an achievement and you don’t know how to get it.
Game Completion time: 4-6 hours without using hints, it might take a bit more for some. You can replay levels after completing the game, so you can get missed achievements easily.
This video is made while i replayed the game, no a first time longplay where you need watch half hour long “trying” of a level until you can see the solution of puzzles or the level.
Entering the Tower
Enter the tower
Storyline related achievement, earned automatically once you enter the tower.
The Moon Guardians
Reveal all four paintings
Storyline related achievement, you can’t progress through the first room if you not uncover all 4 paintings.
Are You Lost?
Go through doors over 20 times in the Moon Painting Room
Follow the Rabbit
Complete the Moon Painting Room with no mistakes
You can see moon phases at green circle. Now check the four pantings at the marked area (orange).
Look for the same moon phase on the picture. Now check which door the rabbit facing. Go through that door. Restart if you fail once for “follow the rabbit”. Go through on doors, so on wrong ones 20 times in a single try for the “are you lost?”
We’re a Team Now
Üri met Layh
Storyline related achievement.
Not This Way
Send Layh through the tube
Move Layh to the top of the basket, which is full with apples. (yellow circle). Fill up the machine, so the liquid level meter shows that it is full (red circle). Set the pipeline back to the way it is shown on picture with the valve (green circles). Use the blue marked lever to get the achievement.
Master Chef
Experienced all food cooking combinations
Now this is an annoying achievement. As you can easily return to chapters/room i suggest to you to not bother with this on your first, regular playthrough, it would just ruin the fun.
For this, use the following foods on the rat, then use the rat on the tree which block the door. Make sure you push the rat as far as you can, right next to the tree else it might be out of range when Layh jumping on the head of the rat. And now the foods, follow this order/route to get the achievement:
Gratz, you should have unlocked Master Chef, it did for me:-)
Group Performance
Finish listening to the whole performance
Once you solve the piano room and start the concert, dont leave the room until the cloned army of Layh not vanishing, just like on the video around: 19:20-19:30.
Shadow Ninja
Reach the exit in shadow form without dropping once
Solve the shadow “platformer” room perfectly while Layh not getting caught by the bird or not running to a cactus. I met the conditions on the video, check this room at the following timestamps: 19:45-20:40.
Boing!
Bounce on the bed over 20 times
In the room with the 2 mice and the cheese you can find a bed. Just use it with Layh 20 times. Its the room which in the video from 23:25-25:50.
Childhood Memory
Master and I
Storyline achievement.
A Way Back
Travel back to the tower
Storyline achievement.
Reunion
Üri reunited with Layh
Storyline achievement.
A Sacred Place
Discover the hidden island
Once you reunited with Layh, instead climbing the last ladder which is located next to the ship, enter the ship both with Layh and Üri. Once there:
Enter the other ship with Üri, go back to the 3 small islands and set back the gems to the blue ones. (red arrow). Once you back enter the machine with Layh (blue arrows). Once inside, use the pedal (green marked area).
Now you can use the ship with Üri (yellow circle), leaving Layh behind, which will get you to the hidden island. Once you there:
Use the gem (marked with green circle) Achievement unlocks once it used. Doing so and finishing the game from here might lead to The New Apprentice achievement. Unconfirmed, just my theory, working on this one now.
Stoned
Triggered stone form for both characters
Storyline achievement, i doubt it is possible to solve seasons level without making both characters to be stoned.
Bee Keeper
Release the bee in all four seasons
This achievement is currently bugged. Developers promised a fix in next patch.
Green-Fingered
Water the tree over 20 times
It is part of the storyline to water the tree. Once done it the first time, don’t stop and keep doing it using the well until you get the achievement.
Just select the wrong book (green circled area) once. Only one is right and you need to choose books 4 times, so pretty easy achievement.
Time Travel Paradox
Travel back to the room
Once you pull down the ladder in the chapter where you can change to past or to present with a sand-clock use the exit ladder both with Layh and Üri while still in the past. That will make both character to the room where this chapter started. Using the same ladder in the present makes you forward to the next chapter.
Hint in the Dark
Complete the dark wheel jigsaw
Once you completed the wheel jigsaw which is required for the story progression complete it to back the original, dark one:
The picture just show the puzzle, not the solutions, you can see that when Layh entering the room. How to set it back? The dark wheel jigsaw visible when the door is opened by Üri. However, if you open it while the big red button in the middle was used and was selected any of the circle to be locked, then it will be locked too, while the door open. This way you can rebuild the original picture of the dark wheel jigsaw.
Patient Climber
Reach the top of the ladder without slipping once
Right before the top of the tower you need to climb a long ladder while Layh is on your back. The wind, which is coming randomly will push you back a bit, if you try to climb while that wind is active. It is easy to detect when that wind is happening as the protagonist turning its head to the right side. Once the wind is over progress fast 3 times, then stop. When you see it is getting close, and the wind start now too fast after the 3rd movement, then reduce it to 2, else you will fail. I met the conditions on the video, watch it at: 1:08:42-1:12:33
The Sacrifice
To light a candle is to cast a shadow
Storyline achievement, at the end of the game. It is perhaps missable if you go to the hidden island, but doubt anyone will get there on the first playthrough.
The New Apprentice
Met the new apprentice
A Sacred Place and The New Apprentice tied to an alternate ending. More info soon, once I manage to unlock it.
Bee Keeper
Release the bee in all four seasons
This achievements is bugged currently. Developers already responded and they promised a fix in the next patch.
I not managed to unlock these achievements yet, please help me out by sharing your findings so the guide can be complete…
The New Apprentice
Met the new apprentice
Now Playing: Outriders – Everything You Need To Know










We are giving the tools for you to even take the same class in different directions, because the class is the beginning, but then you can define all the play style for yourself

