Rainbow Six Siege Is Adding An Iconic Video Game Character Skin – GW

Square Enix’s Lara Croft is headed to Siege with a new character skin.

Lara Croft is coming to Rainbow Six Siege … well, sort of. Ubisoft has announced that it’s adding a Lara Croft skin for the operator Ash during the next season, Operation Void Edge.
It will be an elite skin, meaning it should cost some amount of R6 credits to purchase, though a specific price point was not divulged. The Ash Elite Set will also include a victory animation, multiple weapon skins, and a Lara Croft chibi charm.
You can check out the announcement video below. Note that the dual-wielding seen in the video may only be for Ash’s victory animation as an homage to Lara Croft’s signature look. Rainbow Six Siege does not support dual-wielding, though it is something that developer Ubisoft Montreal has experimented with.
This appears to be the first crossover skin from another publisher’s game. Given the immense popularity of Siege–it has more than 50 million registered accounts–it makes sense that other franchises might look to the game as another means of promotion.
Siege has crossed over with another franchise before, however, as the game launched a tie-in event for the Netflix series Money Heist back in 2019.
In other news, Ubisoft has confirmed that the operator Tachanka is getting major overhaul with an upcoming update. Additionally, Ubisoft has said Siege should be available for PlayStation 5 and Xbox Series X at launch, featuring multiplayer cross-play with PS4 and Xbox One.
The next Rainbow Six game is Rainbow Six: Quarantine, which is a three-player tactical co-op shooter that’s in development for PS5, Xbox Series X, and PC, in addition to current-generation consoles.
As for the Tomb Raider franchise, 2018’s Shadow of the Tomb Raider is the latest entry and it was the final entry in the new trilogy that began in 2013. In other news, a new music album featuring remakes of several songs from Peter Connelly’s soundtracks for numerous Tomb Raider games, is available to stream now across several major music services.

Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — February 16-22, 2020 – GW


This episode has 23 games in it. Yes, really.


New Releases highlights some of the hottest games releasing each week, and this episode has a whopping 23 games. Double Dragon & Kunio-kun Retro Brawler Bundle has 18 of them, and the Bayonetta & Vanquish 10th Anniversary Bundle is another two-in-one package. They’re not the only re-releases coming this week either, as Hunt: Showdown comes to PS4 and Devil May Cry 3 Special Edition lands on Nintendo Switch. Meanwhile, the fighting game community gets a chance to throw down with Under Night In-Birth Exe:Late[cl-r].

Bayonetta & Vanquish 10th Anniversary Bundle — February 18

Available on: PS4, Xbox One



These Platinum Games cult classics launched 10 years ago, and they’re being bundled together on PS4 and Xbox One to celebrate. Those of you with a PS4 Pro or Xbox One X can even experience them in 4K resolution at 60 frames per second. Seems like a good way to refresh yourself before we finally get Bayonetta 3.

Hunt: Showdown — February 18

Available on: PS4

No Caption Provided

For the uninitiated, Hunt tasks you with tracking down a monster on a large map–but you’re not alone. Whether you play solo or with a friend, any other player can turn their sights on you and end your hunt early. If your character dies, they’re gone forever, along with any gear they have equipped. What’s more, successfully slaying the monster puts a bounty on your head, sending all those other hunters after you.

Double Dragon & Kunio-kun Retro Brawler Bundle — February 20

Available on: PS4, PC, Switch
No Caption Provided
This package includes a whopping 18 games, 11 of which have never before been released in North America. It’s got the usual Double Dragon Trilogy you’d expect, plus so much more. Check out the full list below:
  • Crash’n the Boys Street Challenge
  • Double Dragon
  • Double Dragon II: The Revenge
  • Double Dragon III: The Rosetta Stone
  • Downtown Nekketsu March Super-Awesome Field Day!*
  • Downtown Nekketsu Story*
  • Downtown Special Kunio-kun’s Historical Period Drama!*
  • Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness*
  • Kunio-kun’s Nekketsu Soccer League*
  • Nekketsu Fighting Legend*
  • Nekketsu High School Dodgeball Club*
  • Nekketsu High School Dodgeball Club – Soccer Story
  • Nekketsu Renegade Kunio-kun*
  • Nekketsu! Street Basketball All-Out Dunk Heroes*
  • Renegade
  • River City Ransom
  • Super Dodge Ball
  • Surprise! Nekketsu New Records! The Distant Gold Medal*
*Previously unreleased in North America

Devil May Cry 3: Special Edition — February 20

Available on: Switch
No Caption Provided
Dante’s Awakening lets you play as both Dante and his brother Virgil. For the first time, you and a friend can team up for some cooperative stylish action in the Bloody Palace survival mode. That’s one of the new features in the Switch version of DMC 3, alongside the ability to swap weapons and fighting styles on the fly.

Under Night In-Birth Exe:Late[cl-r] — February 20

Available on: PS4, Switch
No Caption Provided
Under Night has been re-released before, but this version features a ton of balance changes and new moves for all 20 fighters. There’s also a brand-new contender: the icy, spear-wielding Londrekia. What’s more, this is the series’ debut on Nintendo Switch.
February isn’t quite over yet. Next week, New Releases will revisit the anime fighter One Punch Man: A Hero Nobody Knows and Valve’s auto battler Dota Underlords, which is leaving Steam Early Access.

Assassin’s Creed Syndicate is free on the Epic Games Store this week – GW

Faeria is too, starting from February 21.


The Epic Games Store free games wagon trundles on, with Assassin’s Creed: Syndicate and Faeria being offered later this week. The games will be available between February 21-28, and will replace current free games Kingdom Come: Deliverance and Aztez.
As far as Assassin’s Creed games go Syndicate was a decent one, especially after the disappointment of its predecessor Unity. It’s set in London and features two protagonists, and is the last instalment of the series before Ubisoft turned the game into a grindy RPG. Chris reviewed it back in 2015 and wasn’t super impressed, though maybe chalk that up to fatigue: the formula, at that point, really needed a shake up.
We already knew that Faeria was going free between February 21-28. It’s a card game with a “unique living board”, and according to the game page it’s “the only card game where you can gain all 300 cards in less than 50 hours”. 
For a full list of free Epic Games Store games past and present, look no further


Call of Duty: Modern Warfare’s battle royale mode apparently launches in March – GW

Sources say it will have a free standalone version too.



Call of Duty: Modern Warfare will supposedly get a battle royale mode in March 2020, according to sources who spoke to VGC. The sources, who are apparently part of the US development team, said that the new mode is “at least a few weeks away” and, unless there are unexpected delays, will probably launch in early March.
The battle royale mode will be called Warzone and will be available to all existing Modern Warfare players. It will appear in the main menu where an option is currently listed as “CLASSIFIED.” It’s also said that the battle royale mode will be available for free as a standalone game but players of that version will be able to upgrade to the full version.
Apparently, the battle royale mode will have unified progression with the existing battle pass too. That would mean that any cosmetics you’ve unlocked already will carry over to the battle royale mode.
Finally, VGC’s sources say that we’ll hear more about Warzone this week. That’s due to North American content creators reportedly having been invited to play and capture footage of the battle royale mode ahead of the announcement.
These rumours come after a week of leaks that seem to all point towards Modern Warfare getting a battle royale mode called Warzone. It all started when Activision announced the game’s second season with a cinematic that included soldiers dropping from a plane onto what seems to be a larger map, surrounded by gas. All vital elements that go into a battle royale map and mode.
Dataminers then got to work and discovered files pertaining to something called Warzone. Meanwhile, some players accidentally found their way into the map seen in the cinematic via a bug. Hopefully we’ll find out if any of the leaks were at all accurate soon.

Persona 5 Royal reunites you with the Phantom Thieves in the best kind of way – GW

The JRPG is back to take your heart all over again



As I start to navigate my way around Kamoshida’s Palace in Persona 5 Royal, which is the first dungeon-like area you’ll visit as the Phantom Thieves, I have to take a moment to just appreciate how vibrant and polished everything looks on PS4. Royal is essentially an expanded re-release of 2017’s Persona 5, and right off the bat, I can’t help but notice just how sharp and refined the graphics are, which make this already stylishly slick game look all the more eye-catching. 
In the world of Persona 5 Royal, you play as Joker, who leads a group of vigilante teens with special abilities. These teens band together to form the Phantom Thieves of Hearts, and by entering an alternate distorted dimension known as the metaverse, the Phantom Thieves can enter the minds of the corrupt, staging heists in order to try and make these seedy individuals change their wicked ways. 

 Hooking you with vines 

(Image credit: Sega Atlus)
I start my session partway through Kamoshida’s Palace. As the first dungeon area to appear in Persona 5, it’s a great opportunity to see how Royal is expanding upon and refreshing the existing content. While parts of the Palace will be very familiar to those who played the original release, the first noticeable difference comes with the introduction of the Grappling Hook. Joker is now able to grapple to different areas around the palace, which can give you access to brand new rooms and areas. 
The first new area I came across in the Palace is right after my first encounter with a  fixture on a wall that I can grapple onto. You’ll know right away if you’re nearby a place to grapple to thanks to a pinging noise that indicates you’re near a grappling location. 
After swinging across, I find myself in front of a door covered in vines. These viney new doors, as I soon find out, are rooms that contain Ishi – Ishi are new collectible items that appear to resemble human skulls with a glowing stone inside. Morgana tells me that these Ishi have manifested because of negative distortions in the palace. The Ishi I find is called the Red Ishi of Lust, which reflects the corruption of Kamoshida.
Outside of letting you catapult up to ledges and across gaps to access new areas, you can also use the grappling hook on wandering enemies. Doing so will pull you towards a foe and ambush them, which gives you an upper hand in combat. Overall, the grappling hooks add a fun new way to traverse the Palace, and opens up the dungeon in interesting ways by giving you access to secret passages and hidden rooms. 

 A visit to Kichijoji 

(Image credit: Atlus)
The adventures of the Phantom Thieves takes place in Tokyo. During my session, I also get the chance to visit Kichijoji, a new location introduced in Persona 5 Royal that gives you access to a whole host of new shops, activities, and missions. I take a spell to wander through the streets and talk to a friendly person at the information kiosk, who’s all too happy to regale me with the interesting sights and locales I can visit in the area. 
From a temple to an optician and a peppering of interesting new food stalls, there’s plenty to do and discover. Persona 5 Royal takes place over the course of a calendar year in monthly cycles, and just like other areas in the game, certain venues and restaurants aren’t open at certain times of day, or days of the week. 
So, for example, you can only go to the temple in the daytime, and the beef stall is so popular that you won’t have a chance of getting anything unless you pop by on a Sunday night. Persona 5 did a fantastic job of making its locations feel alive, with people conversing on the sidelines and ambient sounds surrounding the area, and Royal continues to deliver in this regard in Kichijoji.
After taking a jaunt down all of the little side streets, I head to the new billiards room, where I play a round of darts with the actual ray of sunshine, Ryuji. There are of course pool tables in the room, but Ryuji tells me we can try it out another time – as with all activities, doing one of them will trigger the next part of the day. 
Playing darts isn’t just a pleasant way to pass the time with your pals, though. This particular social activity has some benefits that come into play in the metaverse. After a round of darts, my bond and the effects of the Baton Pass move strengthens with Ryuji – this increases his damage and HP and SP recover stats when I use the move in battle. The Baton Pass move enables you to pass your turn to another party member once you’ve performed a critical or effective attack against a foe. Darts was the only activity I came across in my session that had this effect, but as with many other activities you can perform, increasing your rankings adds more weight to the way you choose to spend your time in the real world.  

Walking in the rain

(Image credit: Atlus)
After exploring Kichijoji, I was eager to meet one of the new characters, Kazumi Yoshizawa. While our meeting was only brief, and I didn’t get to fight alongside her in combat, I encounter her at Shujin Academy. Offering her my umbrella, we walk through the rain. It’s here that I get a bit of exposition about the character and how others view her. I don’t get to interact with her for too long before the session ends, but from what I learned from the encounter, she’s a very likeable person who I can’t wait to get to know better. 
After all, discovering who these characters are, and spending time with them in both the real world and the metaverse, is half the fun of Persona 5 – and for me, getting to experience the game all over again with some new faces is where the real appeal of Royal shines through. 
I also jumped into a new feature called the Thieves Den, which you’re able to access and enter from the in-game menu. The Thieves Den is a hub-like area that contains your very own customisable Palace. The first thing you’ll see is a large “Palace Maker” vending machine where you can buy decorative items, such as statues of characters from the different Palaces you’ve completed, as well as Palace decals. 
Outside of dressing the place up however you wish, you can play a new card game to earn P-Medals – the currency you use to buy new decorative items – as well as listen to music from the soundtrack, rewatch cutscenes from the game, look at artwork, and view the trophy rewards you’ve earned.
Diving back into the metaverse as Joker feels even better this time around. As someone who played Persona 5 when it released in 2017 and invested 100+ hours to complete it, I can happily say that the new content makes for a refreshing return to the Phantom Thieves. And if you’ve been sitting on this one, it just makes sense to experience this excellent JRPG for the first time by jumping into Persona 5 Royal when it releases on March 31. 

Dragon Ball Z: Kakarot Review PC – GW

Bandai Namco and Cyberconnect2 released their eagerly awaited fighting role playing game Dragon Ball Z: Kakarot. The game follows the story of all-round good guy Goku (AKA Kakarot) from the Saiyan race who comes to Earth to take it all. However, being the good guy he becomes embroiled into the ways of Earthlings and leads a humble/normal existence. That is until his dying-race and sibling Raditz comes to Earth to find out what happened with the take-over. Cue lots of fighting, screaming and transformations as the story follows the anime plot.

Small disclaimer here, we haven’t watched the anime and aren’t familiar with all the characters. We’re looking at the game with fresh legs so to speak.
Cyberconnect2 presents an open-world type experience but you can clearly see a similar template used here as with their Naruto games. Effectively players undertake a variety of optional menial tasks such as fishing, eating and collecting to aid in having a better set of characters to play with. That said, the combat itself (more about that in a moment) is so basic that with skilled fingers it’s quite possible to ignore all the extras and just fight your way through the key story sections.
Perhaps that’s not doing the game any justice, except the extras don’t amount to much that will hold interest. Take the side-quests for example which have you interact with various characters from the series. It’s nice to see them here but effectively you’re repeating fetch quests or beating-up enemies to fulfil the goals. It’s not particularly inspiring for an open-world experience.
Players can customise their characters specials and such-like by collecting orbs littered around the maps. This is a nice distraction whilst sprinting or flying around where the upgrades actually helps in battle. But it’s a little tedious to spend time focusing on when better use of ones time is spent fighting or continuing the story. For us, we simply used the moments going from A to B (of which there are plenty) to grab any orbs en-route. Another layer comes in the form of community based stats where placing characters met in the story or in the field ( soul emblems) on various grids increases stats such as extra attack power, HP and recovery etc. Players can level-up here in line with how they gift their community characters which is neat but not entirely necessary initially. It sounds complex but isn’t really.

As mentioned, players assume the role of Goku as the primary character, but also control several others like Piccolo and Gohan, even Vegeta at times, which is a nice touch. This means spreading the upgrades across all the characters to get the most out of the game. That said, the differences between each fighter is rather minimal during combat aside from their special attacks which is a shame.
Looking at the combat then, and it’s a button mashers paradise with little in the way of tactics. Players can dodge attacks, counter-attack, charge-up power and unleash specials which is great. However, the basic one button attack is simplistic and somewhat repetitive. When you couple this with enemies who have elongated health-bars it makes each battle a little too drawn-out at times. Aside from the basic attacks, players can also set two other team-members to aid in specific battles and random encounters in the open-world. Combo attacks are an option, as well as support attacks. Again, the similarities with the Naruto fighting game is quite obvious here. Overall, the fighting looks dramatic, has great presentation but as mentioned rests on the repetitive side especially when fighting back-to-back. The saving grace here is anyone can pick-up-and-play without too much knowledge of fighting games or learning combos.
In terms of visuals, this is a colourful game which sports wonderfully crafted cutscenes and direction. However, some cutscenes are in 30 fps rather than 60 fps which is immediately noticeable. Still, fans of the anime will lap-up the dramatic moments and those unfamiliar can sit-back and feel like they are watching an entertaining show. In the field, some asset pop-in occurs which is a shame, especially on PC. However, the game just looks colourful and fresh at 4K resolution with few dips here and there.
Audio is of a high quality with a choice of Japanese or English dub with the original voice cast. It’s excellent and when you couple this with some great dialogue (in the simplistic sense) players will be entertained. The only gripe is some repetition of quips during the fighting.
Spanning many episodes of the anime, this game offers great value with the playtime running well into double figures. With some side-content as well, players should get their monies worth and more if they aim for full completion.
Dragon Ball Z: Kakarot will appeal to fans of the series without a doubt despite the familiarity of events. However, if you’re like us and aren’t overly familiar with the wider DBZ story then this serves as an entertaining ride to get up-to-speed. The RPG elements aren’t so interesting here although levelling-up moves and the community board is welcome. The fighting works very well and despite some repetition is the main event here. Can we recommend the game then? Well yes it serves as a decent offering for newcomers and younger gamers especially. However, it could improve in some areas such as a more adaptive combat system that allows for advanced players to shine. The open-world content could be a little more diverse as well. With this in mind though Dragon Ball Z: Kakarot is a neat game to sink your time into but might be a little shallow for those looking for a more complex fighting/RPG experience.

Hunt Showdown Review – PC – GW

Crytek released its hybrid first person shooter cum survival game Hunt Showdown on PC back in August last year. The game just released on Xbox One and PS4. It’s a different kind of PvE/PvP experience which players experience solo, or in teams. Is it worth picking-up now though? For the record and a disclaimer for this review, we’re basing our experience on the solo play which some might not agree with totally. We’ve dipped into the team-based play as well so we have a decent picture of how the two approaches pan out.
The premise behind Hunt Showdown is you’re a bounty hunter for hire in a world based on a fictitious New Orleans western setting around the end of the 19th century. It’s not your typical western scenario despite the hallmarks of spurs, bolt rifles and quick draw pistols. There is a touch of the supernatural thrown-in to give it an edge. This manifests itself with human powers to banish demons, use of a special ‘Dark Sight’ vision mode and fighting against an assortment of horrors. Expect demonised humans and grotesque abominations lifted right out of a horror experience as the AI controlled detractors. Then there’s the other bounty hunters (human controlled) who are perhaps the biggest threat here for the solo-player.
The main meat of the game is the Bounty Hunt mode where 12 players spawn on the map as either teams of two, or solo hunters or combinations of both. There is an option to enable teams of three if you have more of a death-wish or want a greater sense of team spirit with your friends. The objective here is mostly PvP with some objectives tossed-in to make things more interesting. The maps fill with a selection of AI controlled enemy types ranging from easy-to-kill grunts to tough-as-nails and avoid like the plague monstrosities. The main objective lies with gathering clues to find the location of the main AI controlled bosses. Once found, players take out the boss either by themselves or as their team and then banish it from the map. At any point other players can attack the aggressors and steal the loot for themselves. If you manage to banish the boss, you collect its loot and then strive to reach an extraction point. It’s no easy task considering the remaining players can attack at any time. If you make it to the extraction zone, you then have to survive for a further 30 seconds before it’s mission complete. It’s a lot of work for seemingly little reward and frankly a lot of players opt for pure PvP rather than the going for the actual objectives.
The idea behind the objectives is to encourage players to aggro each other without resorting so much to camping. The objectives make it easier to find the other players if they are playing by the same rules. Considering there are no indications as to where the other players are or how many there are make its a very tense experience. It’s entirely feasible to ignore all the objectives and spend up to an hour skulking around the outskirts looking for opportunities to strike the unsuspecting. It’s also entirely possible to be the only character left on a map. But you wouldn’t immediately know this without taking the risk first and attempting the objectives alone.
As a solo player then, this mode puts you at a distinct disadvantage especially coming up against a team of two. So what do you do then? Luckily the maps are pretty sizeable which means you won’t immediately bump into another player. Audio plays a massive role in how you navigate the maps. Every footstep, disturbed birds, barking demon dogs or more obviously gunshots alerts other players to your presence. The maps come littered with all manner of inanimate objects to give your position away too. Thankfully, playing stealth is a safer option and mitigates the noise making somewhat. Having some knowledge of the maps helps also. You can quite easily sit and wait-it-out avoiding conflict, and then loot the corpses of the fallen from their battling with each other. Or play the waiting game and clean house once the coast is clear. Alternatively, you could gather the clues and then extract from the map. All actions gain XP and progression for your character. However, if killed then your character can’t return ever. It seems punishing but not in the way your new character doesn’t stand a chance. On the contrary, with an overall player progression which unlocks more gear, you can equip any new-blood with a decent arsenal of guns and equipment until your money runs out that is. It’s a pretty robust system filled with perks and for the solo player encourages keeping your character alive for as long as possible. That said, death is only a setback and not the end of the world.
The Bounty Hunt mode is just one way to play the game as a solo player, as an alternative a solo specific mode exists in Quickplay where it’s every solo hunter against each other (10 players). However, there is a twist. Players race against the clock to draw energy from wellsprings to save their dying character. Once players close four rifts players can draw from the wellspring energy. However, as you expect the other players compete here making it very tough to survive. As the name implies it’s a quick PvP mode with rounds lasting about 15 minutes compared to up to an hour of the Bounty Hunt mode. The Quickplay is a less stealth-based option though so be warned.
With the heritage behind Crytek and their Crysis games, Hunt Showdown looks pretty fantastic with all the bells and whistles cranked-up in 4K. Our RTX 2080 Ti managed to play relatively smoothly here with FPS ranging between 50-60. With AA options such as SMAAx2 which chug the GPU resources players should find a comfort zone for their system given the choices available.
Crytek plan to add more to this game post-console release and seemingly listen to fans for suggestions with regards to balancing. As it stands though with the two modes on offer, expect to sink in plenty-of-time in this slow-paced methodical thinking-mans shooter. It’s no quick-fix experience a la Call of Duty and as a lone stealth player can feel lacking in the action department. However, there is a massive rush reaching the extraction zone after you’ve sneaked around and gathered some points. Avoiding other players genuinely adds increased tension and fear. This works in the game’s favour and makes it really fun-to-play even if it’s quite unforgiving.
Can we recommend Hunt Showdown then as a solo player game? Yes, totally. Whilst it’s not really story-driven and you have to take your chances with the wider community to make progress. You can still have a lot of fun sneaking around collecting clues and taking out AI controlled characters. If you do get the drop on human adversaries then it’s your choice to risk all and engage or stay hidden in the undergrowth until the danger passes. You might get lucky and manage to take out the boss too and make it all the way back to extraction, but that’s tough-as-nails for the experienced solo player. It’s all risk and reward here and we like that.

The Witcher 3 Switch Update Improves Visuals and Adds Cross-Save – GW

The Witcher 3 has received its latest update for the Nintendo Switch. It has helped improve the visuals and reportedly added cross-save to the game.
The Witcher 3 Complete Edition launched last October for the Nintendo Switch. It featured the complete game along with two of the major expansions that launched for it. These were all bundled in a single package for the Nintendo Switch.
After the launch of the game, the studio who handled the job of porting it to the Nintendo Switch hardware teased that a brand new update is in development for the game. They were hyping up this update as improving the game and while it took a while, this update is reportedly out for the Korean version.

There are no official patch notes available for this update, but according to users on Korean forum RuliWeb, this update implements a number of new visual features that can be tweaked. As a result, image quality can be improved.
The following visual options have been added to the game, as translated by users on reddit.
  • Motion blur
  • Blur effect
  • Bloom
  • Sharpen
  • Depth of Field
  • Depth of Field for Cut-scenes
  • Chromatic Aberration
  • Water Quality
  • Foliage Visibility Range
  • Anti-Aliasing
Another report talks about this update adding support for cross-save with the PC version. This includes the Steam and GOG versions of The Witcher 3. This is still unconfirmed as there are no official patch notes available for it, as of yet. This feature is available in some of the Nintendo Switch ports like Civilization 6.

Impressive: Hogwarts from the Harry Potter films completely recreated in Dreams PS4 game – GW

Dreams has been on the shelves since last Friday and the reactions are wildly enthusiastic. This way you can completely make your own games with just your PS4 controller and the possibilities seem endless. We already showed you an impressive open world game in Dreams, but this time we have something completely different.
A PS4 gamer completely copied the famous magic school Hogwarts that we know from the Harry Potter films and books. In this way you can explore the entire castle and actually walk around in well-known locations. Although this is not the first time we have seen Hogwarts in a game, we have rarely seen it as extensive and it has never been made by just one person and never mind through a PS4 game. A must-see for the Potter fans.

Final Fantasy 7 Remake “Surpasses Even My Own Expectations,” Says Kitase – GW

Wheels were set in motion for Final Fantasy 7 Remake ever since Square Enix and Sony created a tech demo back in 2005. The developers helped Sony develop a tech demo for the opening of Final Fantasy 7 to showcase the power of PS3. Ever since the demo fans have been asking producer Yoshinori Kitase about their plans to remake Final Fantasy 7.
Kitase always replied by saying “someday,” when the time is right to do it. And thankfully, that time is now, it is time for Final Fantasy 7 Remake. Kitase says that the original game is now 20 years old, the dev team is made up of an interesting mix of developers who worked on the original PS1 game, and those who grew up playing. “As a result, the game that about to be born surpasses even my own expectations as the one who voiced the desire to take this endeavor on in the first place. In fact, the one who’s looking forward to playing this game the most right now might actually be me,” he said.
One of the veterans working on the FF7 Remake team is Motomu Toriyama, the co-director who worked on the original’s planning team.
The thoughts and feelings I had when I was just starting out back then were revived, and at the same time, I took on the challenge of new methods of expression that I’m able to execute now that I have the experience.
It is now possible for developers to achieve levels of detail that weren’t possible with PS1 and even PS3 for that matter. Toriyama continued:
When remaking the Honey-Bee Inn at the Wall Market, we revived it as a pantheon of entertainment, which couldn’t be realized back then. Here, the scene that many of you have been eager to see, where Cloud disguises himself.
The first chapter of Final Fantasy 7 Remake only takes us to Midgar. Square Enix has already confirmed part two to be in development. The first chapter is releasing in April for PlayStation 4.
Source: Extracted from PlayStation Magazine Feb.2020
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