The completed project looks a lot different, but TimeSplitters: Rewind is trekking on
Fan project TimeSplitters: Rewind has just had a development update video proving the project is existing and kicking off, although its status seems very early in the development process. The team at Cinder Interactive has managed to block half of the original TimeSplitters original map and get the TimeSplitters 1 story mode in order of activity, though the video still has a long and chaotic path ahead.
The update overcomes some of the team’s development successes and discusses a plan to gradually release completed batches of content to ensure that if the project is sunk, fans will still have something to offer. play.
“We have decided that we will have less content available at launch, but that means we will be able to release it sooner. The current plan is to have what we consider to be a fair amount. Feasible content with functional systems and games. “
TimeSplitters fans had an easy-to-understand interest in the fan project when, in 2018, THQ Northern Europe purchased a licensing license for the franchise. I’m happy to report that, at least as a team at Cinder, THQ’s acquisition didn’t affect the development on TimeSplitters: Rewind.
Cinder also detailed one main reason why project development takes too much time. Clearly, the lack of manpower is the real cause of concern and a real threat to the future of TimeSplitters: Rewind. The double-updated video calls on environmental artists and other developers to contact Cinder on Discord if they want to help.
( Source: Gamesradar )